Hi guys, I thought that because I post so much I should actually show some of my work. This orc is for a project I am working on called openfrag. Here is the concept (not by me, but another member of the project).
And here is the model, base state finished
I tried to keep it all in quads because I want to take him into zbrush and normal map him eventually. I know the concept isnt very anatomically correct, but I tried to stay to it as much as possible.
Also, a question, is it alright to use other peoples models as reference for your own work. Like, the hands and feet on this model were very closely based on arsh's basemans (very similar, in fact). I wanted to model them myself to improve skills and workflow, but the result is that the look very similar, if not almost to the point of not telling the difference. If its a problem then I will just remake the hands and feet based on my memory of making these ones
Anyway, looking for crits on polyflow and stuff, anything you can dig out would be great. Thanks in advance.
Replies
I don't see a problem with using other peoples meshes as an inspiration btw.