I am trying to make long hair for my current WIP but I can't for the life of me get anything to work the way I would like
I had an idea though...
Can I use the hair tool in max to make my desired hair look then convert it to an editable poly. Then model a base mesh in roughly the right shape and bake it into a normal and transparency map?
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I played around with the idea of converting each hair to a metaball and then merging them all using the particle system but max would crash even on very low hair settings.
If you're aim is to make some simple opacity planes then that is easy to set up the hair system to do.