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Question regarding ingame hair

PixelGoat
polycounter lvl 12
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PixelGoat polycounter lvl 12
I have a little dilema regarding which techinque to use when making hair for a "game" model (its not really going to be in a game but you know what I mean)
The haircut I wish to make is a "helicopter" (directly translated from the swedish term, due to the lack of a better description)
Example of what I'm looking to create:
Guile.jpg
I have tried sculpting it in Zbrush and I´m quite happy with the result...but having it sculpted puts alot of limitations on animation. So, I´m wondering if it would be better to use polyplanes with alpha to represent the hair instead?

Inputs and Ideas are mucho welcome laugh.gif

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