This is a hirez version of a screenshot took from my last work at Centre NAD. I used 3ds max for the modeling, photoshop for the textures and I used combustion for the final compositing.
It's the first time I post my work here so crits & comments are more than welcome.
Replies
crits: the ledges could use some more polys maybe?
and yeh, a bump for those bricks would help i think.
the arches could prolly need more curvature as well me thinks..
I like the stuff going on in the middle there, but it could use more details to make it stand out
btw, wires please
edit* gah 5.30am spelling sucks ass
as for the bump, there's one already but I agree with you that it's not very visible I'll try to make it more bumpy.
here's a wireframe
I would say add the normal map maybe dirty it up a bit more and show it to us again.
This looks really nice though.
What was the final polycount?
Yeah, I think it looks great. Slick render, I definitely want to make love to your geometry. I am curious as to how a bump of some kind would change the face of this beast...
i'd like to work more on it but for the moments im a bit busy now that the school is done i have to find a job, but i will for sure work on it again some time.
as for the polycount JesseMoody its 101035 tris
This is very inspiring to me, I think making elaborate structures like cathedrals is probably my most desired... thing in 3D. Besides mecha. I think. I don't know, but I'm going to make a small cathedral-like thing soon, and this has me jazzed. Cheers!