I DLed Trackmania Nations and wanted to go ahead and make a custom texture for the player car, but the model appears to be a .gbx, which I've never heard of. I searched a bit for some kind of importer or converter and found two, both apparently Halo related. One doesn't seem to work in max9, and the other imports .gbxmodel, not .gbx.
Anyone know anything that could help me or am I unlikely to find an importer for this format?
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Can't you use the in-game car painter?
That's my contribution to this thread.
First noob edit of the USA car (mine bottom) since I don't really like it. Need to figure out how to save out the alpha map properly since I think it regulates the shininess, but otherwise I can go ahead and see what I can do. Annoying that I don't have UVs, so I have to wing it, but I think I can still cook up something fancy.
As a side note, some of the car paint schemes in TMN are really nice.
If I remember correctly, you create new skins for cars by creating a new folder for them. Check the folder which has all the directories with abbreviations for each country. Create a new folder there, and copy the files from another. Paint over that, so you keep the original. You may have to save the skin from inside the games editor, then paint over Diffuse, Details, and Icon dds files. I may be a little off, as I'm trying to recall this while at work, but it is possible to paint completely custom skins. I'll try it when I get home later, as I've been playing around with Trackmania United, which is structured a little differently. The games tools allows you to import files into .GBX format, but I don't believe it allows for export.