For those who have used ShaderFX, of these what is possible via the current version of the progam?:
Fire
Smoke/gas
Hair/fur
Water
light-trails
heat distortion
rim-glow (aura)
emmisive texture-sequence glow
sub-shaders (ex: micro structure texture with reflection and glow at the same time)
Replies
I'm not sure what you mean by some of those examples, as you can do things like fire, smoke, and water 100 different ways. But the more advanced methods you see, no, because they require heavy particle effects and programming (but the particles are likely rendered with a shader you could make in SFX).
Light trails and heat distortion you can't do. Generally when you're talking about pixel shaders, you're concerned with representing surfaces.
Or something along those lines.