So my next project (at the Art Institute of San Diego) is going to be the concrete art test. This art test has been done many many times at AI and I wanted to ask you guys whether or not this would make a good portfolio piece once it's finished (not based on quality of the presentation, but cause there's so many out there already). Otherwise I might try to do another building or something else that not tons of other people have.
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You want to do something nice and challenging that will look good in your portfolio. Pick up the Gears of War Art Book and model a gun, vehicle, or part of a scene in there.
That will catch a lot more attention then this would.
That and you forfeit the opportunity to be completely free creatively, something I find myself missing from time to time at work.
I would actually avoid looking at other games as reference for your artwork as well. Imitation is flattery, but unless you are absolutely sure that you could do a Gears of War weapon better than the guys who did the original game, there's not much point. By copying a well established style created by very talented artists, you are immediately forcing a comparison between them and you.
Use some unique real-world reference, in addition to your own imagination and style to make something that will not only look good, but will prevent you from being compared to other artists. Try to stand out from the crowd.
High poly galore and so much detail.
That would grab attention.
Edit... Heres the link...
http://boards.polycount.net/showflat.php...true#Post198796
Edit: Jesse posted some great ref. Id hit that up!