anybody downloaded and played the demo yet?
i did on the 360, and its actually pretty great for an FPS on a console [controls wise]. The graphics were neat, the gameplay was great and fast paced, and parachuting was fun too. overall, it looks like it'll be a really nice game.
what did u guys think?
Replies
It's all a bit miss South Carolina. Very pretty but shallow and not so bright. I broke the enemy AI within moments. The gameplay feels so tired, and just hasn't advanced with the graphics.
The way EA approach action games reminds me of the way I approached dating before I was 25. All I cared about was what chicks looked like, and it took me a while to realize that eventually I'd get bored of shagging them, and might want an interesting conversation too.
i like what they've done with the leaning/peeking tied to ironsight aiming; that's an elegant refinement. the weapon advancement scheme seems rather enjoyable, too, albeit a feature that pulls you out of the believability of the setting somewhat with such a arcade-y style instant upgrade.
i finished the demo with only a shot or two more before 'leveling up' on the M-1 the second time. the demo was successful for me in that it actually did leave me wanting to play more.
they're moving out of their comfort zone (a little) with the pick-your-order style objectives, but what freedom does that really allow? i'd echo Daz's sentiments here, albeit without the sexual overtones (and since when did you date Miss South Carolina, Daz? ) i think a lot of the trouble is that most FPS engines are built on corridor mechanics so the question is where you can go with that gameplay if you don't go full blown Battlefield mode with it.
oh, and has anyone managed to do a non-botched parachute landing yet? i haven't the faintest idea of how to do it properly.
but I did kinda like the cover system, and I really liked the idea of leveling up weapons (if they didn't gimp you to begin with ugh), and the parachuting was kinda neat.