http://www.3dconnexion.com/
Saw an add for these in a magazine and I am wondering if anyone's used them for modeling before. I reckon that they'd take over your mouse hand, but then how would you move the cursor and not the model it self?
I'm curious if anyone here has used them and how they found it. They're relatively cheap so if they're good enough I may grab one.
Replies
Personally, not really worth it. I'd stick with a mouse. Obviously theres a learning curve and it'd take a little while to become natural and I definitely never got to that point, but it just wasn't that special. Not hard to hold a keyboard button as you orbit around....
Does it work with all 3d programms? I think it would be great for zbrush.
- My Art Director received one as a trial and it went back.
- I tried it out for 10 min and decided that max's Walk-Thru mode fits my needs just as well and it doesn't require additional hardware.
- I know one person who uses it and says its great. But he doesn't use it for 3D app navigation. He uses it to control the camera when filming in game movies. It gives him nice smooth camera movement in his shots. Which I like to point out has it flaws. It's hard to get the exact same path, rotation and speed if you have to do the shot over again. You can achieve that same fluid motion if you have the camera follow a path.
I think they stopped doing the 30 day trial, but if they still offer it and you're interested, take em up on it.
So far no zbrush / mudbox support but I hear that it is coming soon.
For photoshop it's pretty nice as I can zoom in, change brush size, switch tools and set up custom scripts to run when i hit keys on the space pilot.
It is usually used by your non-mouse hand. I'm right handed so I would use my wacom with my right hand and the space pilot with the left.
In max I have used it for some fly through type stuff and just looking around a model.
I didn't pay for it so i guess I would say it's pretty sweet to have. I use it whenever I paint textures and it makes my life easier so I guess in the end I would highly recommend it.
-caseyjones
I tried it out a couple years ago, so it's possible they've improved them since then.
For now, it's collecting dust until Maxon fixes their issues with it or mudbox and zbrush add support.
It's been the best addition I could have ever made to my modelling. Sure it takes a little getting used to, but I honestly HATE using Max now without it. And it frustrates me watching tutorial videos where people have to zoom/pan/rotate all in separate movements, hearing their mouse clicking like crazy the whole while. I can zoom/pan/rotate simultatneously in one flick of the wrist and stop on a dime at any point in my scene, all without touching the mouse, which is freed up to do other things.
Seriously, don't expect to take to it within 10 minutes, but give it a few hours, then a couple days, then TRY and go without it.
But the blue light is so coooll XD.
I combined 2 Nintendo Wiimotes (used as infrared camera's) with an infrared emitting glove to make a finger-tracking setup.
Several applications were made to explore the possibilities of this setup, one of them is "Edit3D" which allows you to manipulate the vertices of a 3D object.
Here's an illustration to show you how that works:
I think that, when this setup is enhanced, it would work great with an application like ZBrush.
Spend the money and buy one, every 3d artist should own one. Eventually all the apps will give you the choice to use these. It's a no brainer. It's just so increadably intuitive!
It has sped up my workflow by an easy 50% not to mention the pain it saves your body. If you have carpletonle issues like I do, it helps a great deal by making clicking less.
It literally took me an instant to be comforitable with it. the only change I made was in the sensitivity which I turned down greatly at first. I also played in Google earth for awhile before transitioning into Maya.
But yeah, it took me no more than 10 minutes to be happily comforitable with it. Of course it will be different with each person. (: