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Tweak final model on max (symmetry)

Vitor
polycounter lvl 20
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Vitor polycounter lvl 20
Hello, the problem in this case is to tweak a final model for a slighty different silhuete, but also happens when i'm sculping in Zbrush and meanwhile go to max for tweaking the basemesh while i sculp. Symmetry modifier wouldn't work as delete/creates new vertices making it impossible to Zbrush workflow and kills the UVW work on this first case.

My doubt, is there any workaround to symmetry a model without loosing this information? something like Zbrush symmetry, it applys the same deformation on both sides instead of apply to one side and clone to the other...

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