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seperated UVs

polycounter lvl 18
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richkid polycounter lvl 18
i didnt see this up yet so im guessing im the only one with the problem thus far. when i export my lowpoly out of zbrush to tweak in max... all the UVs are seperated into triangles. and in the edit UV mode the weld selected doesnt have settings to decide on how close of verts to weld, so some parts collapse into each other.

anyone had this problem or know of a good work around for it

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