I just finished finally setting up my first portfolio and resume.
http://www.projectbonzai.com/Contact.html
I realize that the selection of work that I chose to upload is small since it's the only stuff that I consider up to my current standard, but I'm working on fixing that bit.
All crits would be helpful! Can't wait to hear what you guys have to say
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some crit: bind the model sheets into your page design (background/centered...) & the color for the menue falls into the background - bring it forward with a brighter color/highlight/...
& 2 more portfolio pieces (different setting...) with the same/better quality and its perfect!
... ah life feels better as a spline
Something I also dont like doing when viewing websites is using the back tool in the toolbar. I would much prefer to have the option on the webpage itself. A simple banner would rectify this. However this is just a personal preference and the key thing is to show off your art work.
I'm also not a fan of the mouse over to view the wireframes. Again, personal preference.
It has a clear historical feel to it.
So if you would apply to me (if I would have a game company) for a job and we are looking for sci-fi style work, I wouldn't hire you, simply because your design AND content tell me you are incapable or at least have no interest in sci-fi.
So my advice is; neutral design and create all range content for your portfolio. I know that nobody would hire you for sci-fi work on your word alone. They want to see it!
nice idea about the roll-over wireframes by the way.
Use Catmull, or at the very least, turn the Area filter way down.
Re-render.
didn't see any art or large buttons leading me to gallery,
scrolled down looking for art
started clicking randomly
finally realized that the graphic at the top contains links inside it.
closed window.
decided i should give it one more try and looked at the art.
I doubt people forced to look at tons of these sites will give you that second chance.
what is the area filter you are talking about ott? I wouldn't be surprised if I was doing the same thing?
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Did the picture not load?
Probably 90% of everyone I see render out of Max doesn't know about this Don't know why Max and Maya by default would blur your texture / renders, but it does.
I tend to use catmull-rom and then max 2.5 or hammersley..
The models show your potential so make sure the site doesn't hide that.
Turn off the crappy area filter in Max.
Use Catmull, or at the very least, turn the Area filter way down.
Re-render.
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Oh man I love you, I've been trying to figure out how to fix that ever since I got my hands on 3DS Max 6 years ago.
Thanks for the crits guys, I'll have to start from scratch with a newer one when I get the chance.