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LPC #01 - FZero - Sandbag

polycounter lvl 18
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Sandbag polycounter lvl 18
after a little stalling and a very busy last 10 days I think I'm going to go ahead and try to enter this challenge.

Not much done yet, just a super quick scribble. Going to diddle around with it a bit in 3d and try to get it looking less jet-like then go back to flesh out a much more solid concept.

sandbagFZeroscribble.jpg

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  • Sandbag
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    Sandbag polycounter lvl 18
    ok, I'm having problems now. Fooling around with a few things, but not happy with any of them. I think I'm being too traditional with this and need to act like some of the other entrants and pull away and run towards a more spacey looking craft.

    fzero.jpg

    (edit: old images removed)
  • Sandbag
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    Sandbag polycounter lvl 18
    got some progress with the lowpoly. Still have 209 tri's left to play with though and I'm not sure what to do with 'em. Any ideas?

    edit: old images removed. Updates below.
  • oobersli
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    oobersli polycounter lvl 17
    a hood ornament maybe laugh.gif

    home1.jpg
  • X-Convict
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    X-Convict polycounter lvl 18
    Lookin' cool dude, texture this bitch! smile.gif
  • Kovac
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    Kovac polycounter lvl 18
    [ QUOTE ]
    got some progress with the lowpoly. Still have 209 tri's left to play with though and I'm not sure what to do with 'em. Any ideas?



    [/ QUOTE ]

    I'd certainly give some more lovin to the base that connects the wings and the cockpit. The concept feels much sleeker in excecution in how fluid it feels in smoothing throughout the shape. Rounding the edges that connects the wings as well as where it connects to the cockpit so that they feel more attached would certainly help represent that.

    Also, while it's hard to tell at some angles from seeing only screen grabs, make sure you're not using extra pollies where there is no definition. From the looks of it, the last loops on the wings' intakes aren't working towards that too critically.

    I'll always be an advocate of looking at what pollies you can take out before thinking about where you could add! smile.gif

    Best of luck!
  • Sandbag
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    Sandbag polycounter lvl 18
    fzerosandbagHP.jpg

    Did a little work on a high poly, but I guess I'll be going back and doing some re-thinking on those wings and the main body section. I really wanted to get to the texturing (the best part of course), but I see what you mean Kovac, so I'll try and work on that first. I'm not totally in love with the high poly's progress anyway...
  • Sandbag
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    Sandbag polycounter lvl 18
    hmm...now I'm 5 tri's over.

    morefzero.jpg

    morefzero2.jpg

    The vent flaps could go, but then I'd be right back where I started with a bunch left over.
  • Kovac
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    Kovac polycounter lvl 18
    Looking much better Sandbag,
    As far as stripping those extra five I'd go for welding something with any of these
    opt.jpg

    Also, inside past the jet's vents could always get deleted if there any or at least welded down as well.

    Great improvement so far!
  • Sandbag
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    Sandbag polycounter lvl 18
    yeah, I thought about simplifying or canning the inside of the center jet, but instead just cut two sides from the center flame.

    I'm still not sure if that's even the right way to do those, the outside two I want to make more like "light trails" almost with some alpha work to have a nice fade-out on the ends.

    Your feedback is greatly appreciated
  • hawken
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    hawken polycounter lvl 19
    you could reduce the count by collapsing the verts on the end of the flaps instead of having cut ends.
  • Sandbag
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    Sandbag polycounter lvl 18
    I ended up taking two sides off the center flame/jet trail, but then ended up just removing them in general. Now I have a good 40 tri's to play with, if I feel so inclined.

    Started playing with the texture:

    fzeropaintSandbag.jpg

    My normal map came out kind of ugly though, so I'm going to have to play with that some more too.
  • X-Convict
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    X-Convict polycounter lvl 18
    Cool update, I already mentioned some of my thoughts to you, it's getting there man. smile.gif
  • Sandbag
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    Sandbag polycounter lvl 18
    seems like the popular vote from those asked today goes to yellow, so yellow it is.

    fzeropaintSandbag1a.jpg
    fzeropaintSandbag2a.jpg
    fzeropaintSandbag3a.jpg
    fzeropaintSandbag4a.jpg
  • Soccerman18
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    Soccerman18 polycounter lvl 18
    Bah, go green.
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