Got to work on a new design. I got some inspiration from seeing what other people have been doing for this challenge, Im especially impressed by peppi's work so far, you rock!
Cool thanks guys yeah Im not sure about the pattern, the design on the concept was a spur of the moment thing. I did intend having some insignia and lettering on it here and there if the pixels permit it :P.
Just gotta get to work on the low poly now. Probably get little bits done all week.
Thanks everyone, heres the low poly. Guess Im gonna have to forfeit though cause I think its about 2400 polys now. I would rather work with a 1024x1024 map anyway.
Haha yeah I know what I would have to do to get it down to spec. I just dont want to do it cause it will look rather ugly, mainly the engine pipes will look bad if I make them alot lower poly.
By the way this whole model has been made in Cinema 4D.
So Ive Uv mapped this thing and now Im trying to use x-normal and failing. Ive tried a lot of different search distances and all I keep getting is a blank pink normal map cause it says all the rays have failed to hit. The highpoly is in there and the lowpoly and it all looks ok when I go to the 3D viewer but generating maps just isnt working. I even tried checking the "use cage" button and making the cage a bit bigger it still outputs nothing .
I might just use max as Ive used "render to texture" and got good normal map results before.
heres the start of painting the textures. Ive got normal map and ao baked into the diffuse.
Theres a wierd artifact(marked by red circle hehe) that came up whenever I tried to norma l map so I was wondering if you guys have any suggestions for fixing it?
my suggestion for you is to bake the grooves for that piece separate on a flat plane and overlay them in photoshop. Project the spherical shape hi res one without the groove in it onto a lower res one. You might want to check your rays or cage depending on how you did it to see if that fixes it.
Glad to see you working on this more, I really like it. You may want to desaturate the blue a little, it seems a little off to me. Hope that helps.
So I think this is complete. Ive spent about a full day on the textures and although they are quite saturated and the specular makes it look a bit overexposed I kinda like the look and feel of it. What do you guys think?
If you want a closer look at the model then go here(the image is a bit big for showing here)
Thanks Sage and Japhir. The cockpit has a kind of reinforced thing at the bottom but its hard to see here and isnt made of polys but is part of the normal map, my thinking was that the windscreen is embedded right into the cockpit dash inside the ship.
cool stuff! only thing looks slightly odd to me is the paint is pretty worn off on the front top, but the spec is still super strong turquoise. I like what you're doing but I'd think about wearing down the spec (or at least desaturating it a bit) in the worn areas
(edit doh looks like you already did that, its just at that angle the spec just misses the worn bit )
thanks rooster, yeah it looks quite nice when its in realtime viewport, I think youre right though, there is room for more work on the specular colour but I will leave it for now cause Im happy with it
Replies
Just gotta get to work on the low poly now. Probably get little bits done all week.
Alex
-caseyjones
Looks good bro. Have fun with it!
reeeeally digging this one
By the way this whole model has been made in Cinema 4D.
So Ive Uv mapped this thing and now Im trying to use x-normal and failing. Ive tried a lot of different search distances and all I keep getting is a blank pink normal map cause it says all the rays have failed to hit. The highpoly is in there and the lowpoly and it all looks ok when I go to the 3D viewer but generating maps just isnt working. I even tried checking the "use cage" button and making the cage a bit bigger it still outputs nothing .
I might just use max as Ive used "render to texture" and got good normal map results before.
Theres a wierd artifact(marked by red circle hehe) that came up whenever I tried to norma l map so I was wondering if you guys have any suggestions for fixing it?
Glad to see you working on this more, I really like it. You may want to desaturate the blue a little, it seems a little off to me. Hope that helps.
Alex
If you want a closer look at the model then go here(the image is a bit big for showing here)
http://fc01.deviantart.com/fs19/f/2007/237/a/2/Cyleron_Full_View_by_SirCula.jpg
oh and theres a little bit of cheating on the engine glow, thats a luminance map
Alex
(edit doh looks like you already did that, its just at that angle the spec just misses the worn bit )