yeah, but I'm pretty sure everything in stranglehold is old school destructable.. meaning you have a mesh, then you have that mesh broken up into a billion parts and you just switch them out.
Im more interested in things that destruct dynamically, but I'm sure I'll check the game out, just not on my PC.
Those minimum requirements are insane.
Windows XP SP2 / VISTA (Games for Windows compliant)
Dual Core Processor
2 Gigs of Ram
Nvidia 7800 or higher / ATI x1300 or higher
Disk space: 15 gigs
RE: Robert Headley - Yeah the stuff in Stranglehold is "old school destructable" but this is the first real effort from Midway into next-gen and the team was forging ahead on its own from a while back... alot of the other teams have built on the technology that those guys had to get nailed down pretty early in the process.
The actual amount of desturctability in some levels is insane though!
I downloaded and played through it. I cant say I'm as impressed as everyone else, but it was fun. It felt (and kinda looked) a lot like Total Overdose, which was average and last gen. John Woo fans will love it and the action is definitely fun though
Edit: Oh yea and the destructibility. Man its just like real life when I walk around and everthing I touch explodes
I remember seeing some videos of this game running and it seemed to look more like an xbox1/ps2 game than what the initial screenshots looked like. So how does the game actually look?
It was fun. I really didn't like the lighting in the level. There isn't a lot of contrast in it. The color palette in the level is all over the place too. The gameplay was fun. But I really can't see myself spending $60 on this when Halo 3, Ratchet Future, and with a slew of other games coming out this fall.
It does look kinda last gen with some added next gen typed assets added - loads of particles and... not a whole hell of a lot else. Gun fights are still mad chaotic fun, even if its not the prettiest game around.
Bonus points to the demo for having multiple unlocks for playing through several times.
This game was fun for about 30 minutes.
I'm sure full version will be better, but something about the lighting really bothered me.
Game is pretty fun though, and multiplayer will probably be a hell of fun
While it isn't the most beautiful game out there (still nice looking), that was a ridiculous amount of fun. They don't even allow you to do half the moves of the full game but it still was plenty to entertain the hell out of me for 30 minutes. I loved shooting the wooden boxes that people were hiding behind and watching them get blown to pieces. Very cool.
Replies
b) i can't find the PC demo download anywhere..... im about to burst!!!! i need my shot of Tequila right noowww!!!
so how's the game looking?
Im more interested in things that destruct dynamically, but I'm sure I'll check the game out, just not on my PC.
Those minimum requirements are insane.
Windows XP SP2 / VISTA (Games for Windows compliant)
Dual Core Processor
2 Gigs of Ram
Nvidia 7800 or higher / ATI x1300 or higher
Disk space: 15 gigs
4 Gigs Ram, Quad-Core and a G80?
Downloading the 360 demo now...
The actual amount of desturctability in some levels is insane though!
What do you need 15gb of HDD space for!?
Their min-spec on PC is quite ridiculous
What do you need 15gb of HDD space for!?
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You forget, this is next gen. We need 1024x1024 maps for all our nine-million-per-object gib models!
Edit: Oh yea and the destructibility. Man its just like real life when I walk around and everthing I touch explodes
Bonus points to the demo for having multiple unlocks for playing through several times.
I'm sure full version will be better, but something about the lighting really bothered me.
Game is pretty fun though, and multiplayer will probably be a hell of fun