Just finished this guy up! Check it out:
I'm a huge fan of this character and the game he comes from. (He was the antagonist of Zelda: Majora's Mask). I actually got the idea to model him because he is the character I'd like to see in the upcoming Smash Bros. Brawl. (I even made a version with the background used for the character profiles on the official smash bros site
http://www.chrisgrahamart.com/images/chrisgraham_skullkidmodel.png )
Here is official artwork of the character for comparison:
http://zs.ffshrine.org/album/majoras-mask/art/zmm-skullkid.jpg
Let me know whatcha think! Thanks!
EDIT: Alright, I went through and cleaned up my polycount... got it down from 6200 to 4600. Also slightly altered the texture. See my post below.
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pretty straight with the concept, but i think his fingers are too stubby and small, and the mask is too round and bowed out.
I'm kind of curious as to where the 6,200 tris were spent, however. I think you could lose quite a few of them without losing any real detail. The dangling bits on the hat are a good example. You could probably halve the number of polygons in each of them, and it would look just as good. I'm more-or-less just nitpicking here, since triangle counts are becoming less and less of a constraint, but try to keep those things in mind.
Overall, the character looks wonderful, and things were executed quite well. This'll make a great addition to your portfolio.
Then you've got parts like the eyes that hardly stick out from the model at all yet you've given them tons of polygons anyways, and little folds in the cloth that are already taken care of by the texture.
Also, the texture is nice but lacks any colour variation. It works for the cartoony look, but (aside from the mask) still feels more like a "first or second pass" than "just finished".
Nitpicks and polycount aside, he would fit in really well in Brawl. Good job.
Skull kid would be awesome
I want deku link, or just a deku scrub in general moar, myself
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neat, i made one of these a while ago too.Link
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Woah! Very cool and stylized! Thanks for sharing
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All in all looks pretty awesome, but I agree that 6200 tries is pretty crazy for this model.
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To be honest, I wasn't really watching the polycount very much, even though I know I should have. You gave some great suggestions on where I could lose a bunch... I might go back in and try to clean the polycount up a bit - what is a good number you'd shoot for for this model?
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Also, the texture is nice but lacks any colour variation. It works for the cartoony look, but (aside from the mask) still feels more like a "first or second pass" than "just finished".
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Could you get really specific with this? Texturing is something I've always struggled with, and I feel I'm just recently starting to advance with it. This is really an area where I could use some guidance. What are you referring exactly to with color variation - more shades of of colors in the darker and lighter spots?
Thanks again for taking the time to comment, everyone!
I like this model a lot, great colors and silhouette. very cool to look at.
Thx for sharing
So does that seem a bit better?
I also darkened up a few of the shadows on the texture, although it was kind of a quick and subtle attempt because I don't have much time today. I'm hoping to work on the texture a little more soon.
Thanks for the help so far guys!
Don't change anything IMo its perfect now.
On the crit side of things, the UV space could have been much better utilized - less unused space, arms and legs using the same UV space, the things coming off the hat using the same UV space (but maybe every other one flipped), etc..