Hi all, my first Polycount post! This is my work-in-progress model of the Rocketeer, a 30's style steampunk character, most recognizable from the movie of the same name. I spent about an hour a night on this character over the past week, he's about 4000 triangles, 1000 of which are in the hands, which I pulled in from a previous model. Only the red jacket, pants and boots have normal maps, and all the textures fit on two 1024's. I hope to shrink the material size a fair amount, as there's some unnecessary detail in areas like the pants and jetpack. Tools used were 3ds, mudbox and photoshop. Comments and crits are much appreciated!
I used directx shaders, so these are all max viewport grabs.
Edged faces:
Many thanks!
Replies
You really should throw a normal on the rest of the model. It would round things out.
The size and placement of the eye holes and mouth slits are pretty noticeably off. And the weld lines could also use some work, there. If you need any more shots for reference, let me know.
The shapes of the creases look a litle made up too. His crotch area is soooo wide.
technically its starting to come along nice, just need to work on the art side of it, ie get some good reference
Colors in real life is usually affected by so many sources that you'll never really see the same pure consistent color throughout object.
Imo you should try aiming for something like this.
http://www.abbyshot.com/newsletters/photos/rocketeer-jacket-preview.jpg