http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=174695457
Kind of an unusual pimp I guess, but I figured this was the best place to get feedback. This is my attempt at composing game music... I figured instead of forking over $50 - $100 to license some crappy generic music, I'd try my hand at making my own crappy generic music. This is for a personal project of mine. Do you think this would work as the title-menu music for a casual/indie game?
[edit] forgot to mention, the loop is only 0:57 long, but I doubled it before uploading so you can here it loop once
Replies
Keep at it. What you've got here is a good start - you've got some interesting sounds going and the beginnings of a decent track.
My mate Pselodux does a lot of 8-bit styled stuff. Might be of some use to you. Where is it/How'd I do/Cccool is probably a good place to start.
http://www.mp3.com.au/artist.asp?id=8711
65 Days of Static have some videos and music you can check out here for some structure reference. Drove Through Ghosts to Get Here (theres a video in media) is probably a good one
http://www.65Daysofstatic.com
Hopefully I'll have time to work on this some more, and I'll try to get the different elements to flow together more and maybe experiment with the sounds / tweak the melodies a bit.
I dig it, but I agree that it's a bit hard for menu music.
B
blasting it.
also, killingpeople gives you a hug.
I made some minor changes to the composition and tweaked the settings a bit, so hopefully it doesn't sound like someone trying to use an overdriven fast-food intercom as an amp anymore. If you want to check out the updated version, it's the same link as before (posted again below, for lazy people like me who can't be bothered to scroll up).
http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=174695457
heres a dir of random music snippits from me, nothing finished, but just a lot of junk i've made
http://www.tmhunt.com/sounds/
i think you need to work a lot more with your drums and structure, deadspace was an industrial space station level theme for a game cholden was goofing off with.
fireflight was another metal themed game track.
the loz ones, are my cover of Legend of zelda theme
but my faves are roger wilcos and the sunshine songs.. a lot of similar versions of it with little differences
was trying to make a myspace music page, but its not workin!
I'm digging Sunshine, Rhinokey. Thats some nice work.
thanks jack, i put a good bit of time in it.. Its inspired a bit by some of the instrumental pieces that Mortiis does. i really need to get back into making some musics
The songs's quite good, and you've used Slayer well, i think. I like the 'lead'. maybe some highpassed drumrolls and general glitchy stuff could help alleviate the emptyness a bit?
i really need to get back into making some musics
[/ QUOTE ]Yeah, me too. Its been years since I've produced any tracks.
nice btw
http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&friendid=174695457
The new track is aptly titled "new song." The first 0:20 of the song is an intro, and the following 0:55 is the part that loops. It's still a bit rough at the moment, but I think I like this one better. I think it has a bit of an early 90s alt-rock vibe.
If that's not an option, maybe a bit more variation would do the track good. A palm-mute and strum every now and then, a bit of automation on the volume and damping, stuff like that.
I still prefer the first one, because it's not trying to fool anyone into believing it's really guitar. It sort of reminds me of bands who use distortion on keyboards, which works really well with the sequenced nature of the sounds.
Anyway, thanks for all the feedback you guys have given me, it's really helped. Even though I didn't come up with anything spectacular (which was never my intention), I'm satisfied with the result and think this is, at the very least, adequate for my purposes.
[edit] Rhino, now that I think about it, I think the reason it turned out jerky and all over the place was because the way I developed the track. I played around with the guitar simulator until I came up with a short riff or melody that I liked... I ended up with several different melodies that seemed to work together, but I just threw them all in the song without much consideration of where they should go or if they even belonged. I think that's what makes it seem a bit incoherent. That's definitely something I'll need to work on if I ever come back to this or start a new one.
for example, a lil pieces of synth music on my site i listed before, called fireflight, nothing special or awesome about it, just a fun nites work the drums at the intro are a slow come in when the guitar riff starts, and the drum pattern changes with the parts of the song to accent it, and drum rolls to accent the repeats of riffs, and alternating drumm patterns for verses and chorsus.
I'm no instructer i don't even consider my self good at this, but its something i like to do and i put a lot of thought into it.
oh an extra note, when programming synth lines i try to think about setting it up as a real drum set, and how a real drummer would play. like not being able to hit everythign at once, since drummers have 2 hands (most of them)
the drumm line to fireflight without the guitars is also on the site as just fire.mp3 so you can see how they go together