Hi all,
I am working on somebody else work in Max and what he left me is a bloody mess.
I have a serie a missing texture at loading the scene, but there is no way I can find what is using them in my file. He created massive multi sub material which make the search very difficult. I tried the script Super Material Pro to remove the supposed missing maps, but even if it sees them, it won't remove them .
Well, I am looking for a tip here on how I can get rid of them, either by finding what is using them (obviously nothing, but i may have missed something) or by directly deleting them.
Thank you for your precious help!!!
thomas
Replies
Also in the Material Editor under the Utility menu at the top, there tools called Clean-MultiMaterial, Condense Material Editor Slots, and Reset Material Editor Slots.
You might want to be careful with the clean multi-materials option. I've had it reassign material ID's and consolidate materials it thought where dupes, but weren't. Try it out, it might work fine, just save before doing it.
To see what materials are in your scene in the material editor window click get material (looks like a little blue sphere with an arrow) > set it to from scene. There are all of your materials that are currently used by objects along with their paths and if they are missing or not. If you leave this window open you can easily jump to every material and sub material in your scene and only use up one material slot, very handy.
Then open up the asset tracking window to reset your paths. File > Asset Tracking. Hit refresh and see if it dumps a bunch of the files since you just cleared out the material editor window To set a new path for all of them, highlight all the files > right click > set path.
The next time your buddy saves you out a file, have him archive it File > Archive.... So it grabs all the textures and stuffs them in a zip file. If you unzip the file and don't move anything, it will auto recognize the paths.
But thank you for your help, muxh appreciated.
thomas
Also you can find the names of the missing maps in asset tracking browser and use the material/map navigator (just under the button EricChadwick mentioned) to find it quickly by name, in the multi material.