I've generated my normal map in maya using the transfer map for both the head and the body... but after rendering, artifacts show up for the body (quite clearly too..) but not for the head, does anyone know why this is?? the image below shows the artifacts that i talked about..
Shot at 2007-07-28
Any help would be appreciated, thnx guys!!
Replies
Unfortunately I have no experience with Maya's normal mapping so I can't help further.
yeah. to me it looks as tho you may have given lots more space for the head as opposed to the body.
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Ditto.
The body's texel area looks to be about 1/2 of what you gave the head. Can you show us the UV map for this? Or is it different textures? Did you use 1 512x512 for the head, and 1 512x512 for the body? That would be why it looks so bad. You need to keep the texel density even.
I will try to keep them even, and this is saved as jpeg, that's wut i was thinking about too, checked on some forum regarding the issue and it mentioned file compression...
what formats are generaly recommended for normal maps? I wanna try and avoid the artifacts because I am doing this for my portfolio, and it needs to look as good as possible haha thnx guys!
To Chai: yah the weird shadings turned out to be the normals facing the wrong way and i fixed that too, thnx for pointing that out man
Thnx for the help guys, I'll post some updates later on for you guys so maybe i could get some critiques, thnx a lot!
TGA is uncompressed and definitely what you should be using here.
Also, I usually find PNGs are smaller than TGAs.
If you want a format that's pixel-perfect and web-compatible, use PNG. Most web browsers know how to show PNGs, but not TGAs.
Also, I usually find PNGs are smaller than TGAs.
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We're talking about what to save the normal map as, not the screenshot
Web-compatibility is just icing on the cake, because it lets png work as a lossless replacement for jpeg across the board.
I guess smaller files aren't that big a deal, and most people aren't using high bit depths... but it's nice to have one file format that works for everything.