Hey all,
Been lurking on here for quite some time, and posted a few times too, but havn't actualy posted anything I've made yet. Well graduation is coming up and I need to make a demo reel to show off what i've learned these past few years. As such I felt now would be as good a time as ever to start posting my work and getting feedback from the community. My good buddy
Seforin has been trying to get me to post for ages.
Anyhow, the first of three characters I plan on including on my reel is at this point a rather loosly concepted girl. My primary goals with the model are to show off understanding of anatomy, cloth, and the ability to make some crazy hairstyles
. Right now i'm at the beginning faze of just getting the anatomy down in the high poly sculpt before starting on clothes and such. The desired end result being a UE3 engine ready mesh using 2x1024 maps for normal/diffuse/spec.
Here are my current wip shots, critiques and comments welcome:
Replies
Hey, dont forget about gravity though- she seems to be snapshotted rising from the ground!
legs are far too manly though. half the width they are now would look like a fit lady
That said, the sculpt is looking great. Keep on keepin' on.
I took many of the critiques into consideration and applied them, but sense then alot of her has been covered by clothes so errr...yea.. :-p
I'm essentialy just winging it with the design, throwing random things on her till I see something I like. The feet will be covered by something at some point too (so ignore their crappyness), but I havnt come up with a shoe/boot/etc. design that I like yet. Same with the hair (I've blocked in several designs but nothings stuck yet). Right now i'm working on the cloth folds and refining specific items (leg-strap and sash-thing).
Anyhow, enough talk, pics time: