Ok im' so so troll sometimes ...
and i'm so so so bad at 3D art , that i'm gonna
Black and White
Thanks people for your last critique on my marine : very constructive
Now do you think the style is ok for an indie and fun game action (even if i haven't done lots of 2D art researhc one more time
) ?
Replies
Ok so , you are sayong it's too poor even for an indie game ?
So i should definitively forget cartoon textures or bla,ck and white and try again something more realistic/colored ?
so what i was trying to say was: it looked 2d.
at least he was trying to say it appeared that way at first
i thought i was typing gibberish. How much sleep should an average person get again? i think i have too much sugar in me. Freezies are so nummy!
Here si the wires :
And the proportions retouched a little and texturing from the back side now :
Try standing up and put your arms at your side, a mirror might help with this. Try and see where your fingertips stop when your arms are relaxed. When your arms are at your side, they should be halfway down your thigh, just below your crotch
Now either before or after doing that, do what I described with your model, and see how far down it goes. I'd almost bet on it that they are too long
Also what kind of helmet is he going to have? or what kind of head rather. On these two threads you have made I noticed you haven't attempted to make a head or helmet, why not?
For the head , i know head modeling in low poly :
Warcraft 3 Style
In medium i'm not strong and prefer to use some retopology tool and do a head from a hight res done in Blender sculpting tools !
I'll do the head soon , the helmet : perhaps a little futurist or today one !