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Guttersnipe

polycounter lvl 18
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Steve Schulze polycounter lvl 18
I was working on this character for the game artisans "Extreme Makeover" competition. While I ran out of time, I'm still plan on finishing her off for a portfolio piece.

Without further ado:
Original model, from several years ago. My very first game character. Sexy.
http://onfinite.com/libraries/1198898/c98.jpg

New concept. Don't ask me where the whole plumbing motif came from.
975.jpg

And my progress thus far. Still a bit mushy with plenty of detailing still to be done.
f54.jpg
f54.jpg

Replies

  • ghost-d
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    ghost-d polycounter lvl 17
    Looks nice so far. Maybe some sharper edges around the boots and other parts that are not part of the body would be fine... But the head seems pretty much done. Just some smoothing on its neck, and you´re done with the head sculpting, I think.

    Btw. Did you use some basemesh on that head? I´m just asking because I usually spend some time in max, trying to put some characteristic charts to it, befor I export the head to a sculpting program, ´cause I can´t imagine myself makin´ a head like that from a sphere, or somethin´...
  • Steve Schulze
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    Steve Schulze polycounter lvl 18
    Yeah, I made fairly simple meshes for both head and body.
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