Correctly if im wrong, but isnt 512s the standard for most current gen (360/ps3) pieces. I was thinking 1024 would be a bit high.
I pushed the color and contrast and added some 1px artsing
That's awesome, I really like that you did it all with a 512 too, looks way better than some models I've seen using 8x the texture space.
Personally I'm not too sure about the yellow, have you tried hue shifting it to a different colour and see how it looks? Just personal taste though I guess.
Looks awesome, and that's what matters. 512 looks great, especially with so many thin parts that don't need as much space in the unwrap. Don't listen to the 1024 and 2048 wasters!
Also, digging the color scheme. Though I think the darks go a bit too black in several areas.
Yeah actually now that I think about it, in the places where the diffuse goes very black, have you tried giving it a rough bumpy texture, and increasing the specular more than surrounding areas? I think that'd look pretty cool.
wow, awesome bug! i like the colorscheme, and i definitely agree with the new head. cool.
the texture on the lower legs looks a little bit repetitive and out of place when compared to all the well-executed patterns all over the rest of the model.
yeah, nice job with the 512. must be a great exercise to really push that and see how much you can fit into so much pixel space. i wanna see the flats!
update
i tried to add more subtle colors besides blue like some cooler colors in the shadows and some yellows on the highlighted parts. I also propagated the height info from the diffuse into the normal map.
Awesome!
The Turnaround animation looks much like its an BeatnUp character waiting for someone to push the buttons ...now i really want to see his fancy attack moves!!
Replies
I pushed the color and contrast and added some 1px artsing
Personally I'm not too sure about the yellow, have you tried hue shifting it to a different colour and see how it looks? Just personal taste though I guess.
Also, digging the color scheme. Though I think the darks go a bit too black in several areas.
the texture on the lower legs looks a little bit repetitive and out of place when compared to all the well-executed patterns all over the rest of the model.
yeah, nice job with the 512. must be a great exercise to really push that and see how much you can fit into so much pixel space. i wanna see the flats!
512 pixels are just fine
kp: dammit now i have to start over T_T
I've been touching up the texture on my domwar entry for demoreel purposes, but ill get back to this guy soon enough.
i tried to add more subtle colors besides blue like some cooler colors in the shadows and some yellows on the highlighted parts. I also propagated the height info from the diffuse into the normal map.
Oooo a turnaround!
http://www.mvelasquez.com/images/insectguy/insect_turnaround.mov
- BoBo
The Turnaround animation looks much like its an BeatnUp character waiting for someone to push the buttons ...now i really want to see his fancy attack moves!!