Hi there, my first post here. I've just started modelling Ken from the street fighter series and I'm trying to keep the proportions as they were in the game. I've started with a high poly version, with a really crappy poly flow, just trying to nail the likeness, but capcom's style is kinda hard.
please comment, especially on the face.
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for inspiration check out Pierre Bourgeot's version of Ryu
http://www.pierrebourgeot.com/site/view_gallery.htm?a=ryu
here's some ref for ya!
Pants are wierd. Looks like he referenced the Capcom drawings rather than an actual karate gi outfit. Still pretty cool, though.
I do wonder though if the head is ment to be realistic or not; since currently it looks pretty stylized.
@ThatDon: Try to keep your comments more constructive, will ya?
Maybe he want to learn how to do it properly all by himself first?
It even includes a wire... Although thats mostly for show, as im trying to get the shape right, polies are split where i need detail, and loops are destroyed.
Removed the cloth as it looked stupid, and made some legs, have fun with the comments
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btw, thanks for the refs, didnt have the first, but as always with these kind of characters, their shape differs with every picture.
as far as I'm concerned there is no proper way to create anything, there are only techniques. Some are easier and much more efficient than others, which is why I recommended mudbox.
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I agree on that part, but I was referring to the "just grab Arsh's base mesh" part, which is basicly the same as "it's so bad I wouldn't even bother to improve it further" and really not constructive at all.