sups. heres a quicky im doing cus i realize i suck at working directly from a reference and tend to work off of the top of my head. I figure doing a likeness would be a good way to improve modeling what i see. PLEASE critique.
the actress is Keira Knightley.
Replies
also her nose is more "uppity", its bottom base needs readjusting back up and into the skull (dragging the mouth with it).
i think in portraits it is better not to force the obvious similarities in but let the forms of the face create them. even if it doesn't match 1:1, it looks more natural if u just go with what u made rather than "paint" the lips where they aren't, so to say.
The main thing I can see is that her nostril sits in the middle of a flat plane (on your first and second ref) so there's more of a pinch on the outside of the nose.
Aside from that, definitely focus a lot more on the bridge of the nose and brows, like Shotgun said, and consider making the chin a little bit more rounded and subtley more defined.
The topology looks very solid and the likeness is starting to fit together. Like many people have stated before, I would gather some more ref material because it's very hard to model only from orthographic pictures. The lens distortion tends to make everything get a slight fish eye look.... I think you could find some high res trailers from Apples site that Keira starred in. Like this:
Anyway...
For me the eyes look too big and they are too much apart from the nose bridge. Her jaw still needs more defined rounded shape. I think her facial shapes are correct but the problem is in the relationship of the nose, mouth and the eyes. Forget the orthos for now and just trust your eyes. Dunno if you have notice but Keira kinda looks like "the young Angelina Jolie" .
Do you plan to sculpt rest of the detail or just plain ole' subdivision modeling? Dunno... but I've been told that you should always model faces in perspective view and forget orthographic? Anyway... If anyone could share some great tips on realistic face modeling I would be very grateful. Especially how would you use the reference pictures efficiently.
mvelasquez nice work man!
i will watch that thread.
Anyway nice modelling, hope you'll add textures later.
You might want to scale them down about 10%
Also, her face in general feels a bit elongated...at least in comparison to the ref just posted.
Coming along nicely.
B
for sure !
okidoki - dizzy is going to make some crits.
- don't be scared.
<u>NOW - You have to find her natural expression</u> ( not like on Your sheet model in a frontview ... that's bad , it's more kooki looki = hello photo I'm here
The last pick from
Mr.suffeli is great , well first what I see
1) it's her eyebrow.
Yours is more in bow and up, but her is more straight and down -close to eyes
2) Dont't forget a little hole between lips in a middle = very typical for Keira !
We can not be based on one pick , but I've made a small .GIF - (I don't pretend that I'm right )
Grave - there's Celebrity Head Sculpt Competition
at http://www.subdivisionmodeling.com/forums/forumdisplay.php?f=54
till 23.JULY 07 - go there , You can still participate.
go on
suffeli: great shots, they really helped! I could tell the chin i gave her was all wrong. i tried to screencap the first potc but the shots i got were too low rez and really didnt help much.
Aside from adjusting the chin, i shortened her face vertically, moved her eyes closer together and made them slightly smaller, mostly height wise.
I agree dizzy, the orthos i put together were very "glamour shot" and not natural. some of the work on the challenge looks very cool, though i dont think ill have the time to bring this to competion level. its just an exercise and i probably wont even texture.
Mainly i wanted to point out the cheek structure that needed fixing.
She has very far forward and high cheek bones, and because she is so thin her jaw bones stick out just a bit in the back.
The chin has a just a bit more of a ball end than what you have as well.
hope that helps.