Hey people I noticed theres some cool characters from assasins creed being shown in mojette's gallery on deviantart. Check it out if your interested, it is top quality stuff
they look neat, some of those are better than others, i guess those guys bake down from highpoly models so i don't think the texture res on these is indicative of what the actual ingame models will look like
I wanna know how he made those eyes... I dont know how can create that kind of effect for games. I guess he could have created a sphere within a sphere... but that takes a lot of polys for just the eyes.
Some nice work there, I like them.
Aesir: Looks to me like it's just a half sphere with a photo-sourced texture mapped on and a sharp specular highlight?
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Those aren't real-time models or specs. Looks nice regardless but I want to see game work.
BTW Aesir I have a RT eye shader on my website if you want to take a look.
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Yeah surely.
Looks nice anyway. ... 2 years of work - 48 characters (complete with accessories clothes faces basmesh textures etc...)
....it means 1 character = 2 weeks of work.
[ QUOTE ] ... 2 years of work - 48 characters (complete with accessories clothes faces basmesh textures etc...)
....it means 1 character = 2 weeks of work.
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not necessarily. normally you can re-use a lot of stuff with purely human characters. 48 unique characters, that might be a different story.
anyway, i don't think these are very special, that's merely next-gen production standard. a bit of sloppy photo-mapping and uv-stretching included, probably testament to a hectic development schedule.
yeah, always bitching, i know.
edit: only referring to the AC characters here. the personal stuff seems pretty cool. Professor420: the eye shader link on your page is broken!
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Wow, thanks for posting. That guys ridiculously good.
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Yeah no problem, Ive been watching this guys progress on deviantart for a while, his zbrush 3 stuff is pretty cool too, I noticed the zbrush 3 stuff was featured on the beta testers forum on zbrushcental too. Quite inspirational as Im only just getting in to sculpting now that Ive bought mudbox(which I find simpler to understand)
yeah when you're making a ton of human characters you're definitely going to reuse a lot, if you notice alot of those guys have the same exact hands, similar boots, belts etc. plus cloth is pretty damn easy to do. 2 weeks of work for 1 of these characters isn't that far fetched, but that is if 1 guy made them all, i'm pretty sure they had more than 1 character artist working on that game, with 2 guys that gives u 4 weeks per character, and considering how huge ubisoft is i assume it was more than 2 guys making all those 48 characters. I don't mean to bash on this stuff, its good work
That doesn't necessarily mean he did everything from start to finish on every model. But yea its a do-able time frame, I've made characters in a week with lowpoly's and normal maps in the past, and he re-used a lot of stuff. Great work though
lol, okay if that's the case, imma try and finish my version of Altair in 2 weeks.... don't think i'll manage, but i'll see how long i take [three months :cough:].
Pretty cool stuff. To nit-pick (haha) the pecs in his Anatomy Study are off. You can kind of tell he's just kind of going with what looks cool. The striations and 'chunks' of the pecs actually hook into the upper arm bone.
awesome stuff. Though it is just me or do the eyes sit in the heads a little strange. I'm sorta drunk right now so I'm not sure if I'm just seeing things.
Hes posted up even more characters and busts now. The NPCs are looking really good. still looks like its just high poly cutscene material though but it is inspiring.
Replies
Aesir: Looks to me like it's just a half sphere with a photo-sourced texture mapped on and a sharp specular highlight?
BTW Aesir I have a RT eye shader on my website if you want to take a look.
Those aren't real-time models or specs. Looks nice regardless but I want to see game work.
BTW Aesir I have a RT eye shader on my website if you want to take a look.
[/ QUOTE ]
Yeah surely.
Looks nice anyway.
... 2 years of work - 48 characters (complete with accessories clothes faces basmesh textures etc...)
....it means 1 character = 2 weeks of work.
Thanks for posting
... 2 years of work - 48 characters (complete with accessories clothes faces basmesh textures etc...)
....it means 1 character = 2 weeks of work.
[/ QUOTE ]
not necessarily. normally you can re-use a lot of stuff with purely human characters. 48 unique characters, that might be a different story.
anyway, i don't think these are very special, that's merely next-gen production standard. a bit of sloppy photo-mapping and uv-stretching included, probably testament to a hectic development schedule.
yeah, always bitching, i know.
edit: only referring to the AC characters here. the personal stuff seems pretty cool. Professor420: the eye shader link on your page is broken!
Wow, thanks for posting. That guys ridiculously good.
[/ QUOTE ]
Yeah no problem, Ive been watching this guys progress on deviantart for a while, his zbrush 3 stuff is pretty cool too, I noticed the zbrush 3 stuff was featured on the beta testers forum on zbrushcental too. Quite inspirational as Im only just getting in to sculpting now that Ive bought mudbox(which I find simpler to understand)
but yeah....... even still: WOW!
nice works
Hes posted up even more characters and busts now. The NPCs are looking really good. still looks like its just high poly cutscene material though but it is inspiring.