hey guys. I'm running 3ds Max 9 on my new computer, and i'm having some really annoying problems.
1) undoing takes forever. Especially after i turn on DirectX view. Then [even if i turn it off] it takes like 4 seconds to undo even the move of vertices on an untextured object.
2)from the wireframe, i can see the backside of my mesh. ie. front view also shows verts/faces of the back, top shows of the bottom etc. etc.
could you please help me sort these out as they are really causing irritation, and im having a hard time modelling.
thank you very much.
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Not sure what you mean by the wireframe - i never use pure wireframe view, nearly always "show edged faces" on faceted shading. I don't know if there's a way of doing those things unless there's a "hidden line" shading mode which I don't think max has.
I don't know if there's a way of doing those things unless there's a "hidden line" shading mode which I don't think max has.
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Max 9 has hidden line. Not too many people knew that though. I found out at the Max 9 GDC talk this year.
2) max9 by default disables backface culling (right click-> object properties (or edit)). you can manually enable it again there.
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It's now disabled by default to speed up viewport performance (it takes extra time to see if a face should be drawn or not as opposed to just drawing all the faces). If you turn it on, your viewport speed won't be as fast, especially on high poly objects.
You might need to unhide the verts...
I know you're joking but that's pretty sad if people wouldn't help someone because they said something sour and stupid in GD.
Thanks Vig, that was it. I just started to get into Max again for the freelance work I'm doing, been using Maya for a couple years now so I have to adjust myself, need to get used to the modeling workflow.
I know you're joking but that's pretty sad if people wouldn't help someone because they said something sour and stupid in GD.
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I doubt anyone is really going to do that. Don't worry about it and let it pass on quietly.
Anyhow I was going to post the exact solution that Vig suggested. I don't know why you have to unhide the verts manually sometimes, but you do.
I've had the same super slow undo problem as well, but I don't think I was using a DX material because it was my unshaded high poly model. It's weird because it has only happened to me once, and with my first model at this job. Everything else has been like buttah
I've also ran into the super slow undo. Sometimes it can be caused by max crashing and you reverting to your autoback file and somehow they get corrupted with some bad data. I usually just export an obj and re-import and it usually fixes the issue.
I am working on a ogre project myself. Thanks for writing up the tutorial on the fx to ogre material.
Alex