Ok so after gettin over the fact that saving as a ZB doccument, all i end up with is a 2d image which i can't manipulate in future, and have thus wasted my last 2 hours.
i've found something else that winds me up immensely... the .OBJ file i import keeps its UVW map. BUT it looooves to have it upside down, on its side... hell any way that isn't where it should be, and the tools available for moving it around just plain suck, no rendering of normalmaps from inside ZB3 for me!
AND, i still havent figured out how to paint colour directly onto the mesh to give me a rough diffuse bake to start whoring in photoshop...
any suggestions?
Replies
nah i dont know shit about zbrush, Im sure someone can help though.
i still havent figured out how to paint colour directly onto the mesh to give me a rough diffuse bake to start whoring in photoshop...
any suggestions?
[/ QUOTE ]
projection master on the top left, then just grabdoc from your texture
Also ZBrush flips images vertically when reading them. Fixing this is as easy as going to your texture panel and choosing the vertical flip button. Should put things right side up.
Tool/Texture/colorize
(texture must be set to off)
Core features are very nice described here:
http://www.pixologic.com/zbrush/corefeatures/
@ PolyHertz
Where can i render normals in ZB3??
Alex
the other thing i can't seem to get the hang of is the macro feature... i guess it's to do with all the micro details like porous skin and things like that... but i can't figure out how to use it =/
Have they not heard the expression, if it aint broke etc
Ok so after gettin over the fact that saving as a ZB doccument, all i end up with is a 2d image which i can't manipulate in future, and have thus wasted my last 2 hours.
[/ QUOTE ]
lol.... yeah that tends to be irritating right?
as for your UV maps being rotated etc. i think u can set ZBrush so that when u import a mesh [or export a normal map], it knows which program the 'thing' is going to / coming from. That way, it flips everything right side up just before export/import just for that software.
well, at least i think..... never tried it myself cuz i went over to Mudbox after a few tries at ZedBrush
maybe some1 else knows?
Alex
new questions:
is there any way to make your masked selection invisible? i've found that working on a very large creature is a real pain in the ass, as i can't rotate directly around a specific part of the mesh at all times (i have come to hate the zbrush camera).
failing that, is there a way to operate the zbrush camera more like 3dsmax, or mudbox? like... it rotates around your center of view, and not around the center of the document?
you can hide selection by selecting whilst pressing shift and control, then deselect shift key. the selection should turn red. takes a while to get the hang of.
also, if you click the "local" button(you should see this on the right of the screen)....then pick a point on your model and click once....you can rotate around that area.
hope this makes sense and helps