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#35 - deadly track

zet
zet
I don't know if I got the specs of the contest the right way - at least I figured out just after starting that the contest would end much too early to take some more time - but I didn't want to drop the idea, so this is my quick and dirty try.

The idea I had, was to make a quite dangerous track - I tried to be creative to do so. So this is what I got after 6 hours of modelling and texturing (from scratch):

deathtrack.jpg
It has only 2.6k tris, so way much less then the rules said
deathtrack_mesh.jpg
For the details:
deathtrack_overview.jpg

There are quite alot of stretched uvs, but I took the freedom not to care too much about it wink.gif, since I just don't have enough time to do it right. There are still details missing that I would like to have, but that I couldn't do: more textures, some texts (advertisements like "don't drink and drive") some barels in the pond or some trash and parts of bikes or cars, some burning barels, smoke over the pond, better trimeshdivisions and so on.

It is not very accurate since I only worked in perspective view, starting with a single cube.

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