Hey guys,i have a question.I've been working on a model i showed a while ago,and i made alpha planes and an alpha/transperency map for it.i first thought it wasn't possible to view alpha maps in the viewport.This is because my videocard doesn't support "High quality rendering"
But today i opened a model that was on Antony Ward his books cd.and there the alpha maps worked in the viewport on the same pc.So my question is,how do you view alpha maps in the viewport without turning on high quality rendering?
Thanks in advance,
Bram
Replies
Shading
> Polygon Transparency Sorting
It should still be showing up even if you are set to "object transparency sorting", but this could solve your problem. Also, as Rebb said, try connecting it to your transparency channel instead of just using a color map that has an alpha channel in it. If that doesn't work, just ask and I can post some jpegs for you
here's a screenshot of the problem.
1.Does it look wrong when it renders, or only in viewport?
2.You've double/triple checked that theres no reversed normals?
I've never adjusted the Hardware Texturing attribute of a shader before, mine is just left to Default. If you can't display the full resolution texture in viewport, that can be changed in Settings---->Display, insider the performance box.
1.Does it look wrong when it renders, or only in viewport?
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i just checked that and when i make a render it looks fine.
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2.You've double/triple checked that theres no reversed normals?
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yeah,i did that too and that's not the problem.
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I've never adjusted the Hardware Texturing attribute of a shader before, mine is just left to Default. If you can't display the full resolution texture in viewport, that can be changed in Settings---->Display, insider the performance box.
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i got it back to 512,the resolution in "extra attributes" was set to 256.