Hello there i just made an account here cuase a few days ago i saw the Samus vs master chief video and thought it would be cool to do those kind of things(i also plan to go to college for game design). Being the noob i am i have no idea what program you need to make/edit polygons. Someone wanna give me a clue???lol <font color="green"> </font>
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I use both 3D Studio Max and Maya, so I would recommend getting the Maya Personal Learning Edition or GMAX (which is a free cutdown version of 3D Studio Max). You can get the XSI Mod Tool, which is a full featured version of XSI mainly for mod development. But it's free!
Good luck dude, just make sure you pimp all your work as well, because you'll get the best critique the 3D community has to offer right here!
-caseyjones
Max is pretty much the meat and potatoes of the industry.
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That also depends on your location and field type, I lost a potential job because I didn't have maya experience... >.< But then I would be refering to the film side of the industry.
I find XSI the most forgiving for a Animation/Modelling package. Mostly because of it's non-linear workflow, the draw back is few companies in North America use it.
Plus from what I've heard from the animators, its nicer for animation (including setting up rigs as well as the animation).
-caseyjones
I think that XSI is the best choice for animators. Getting into animation (I'm not an animator) takes little time at all with the tools they provide.
With that in mind, I suggest you try the free versions of software, as well as 30-day trials. Try the Maya Learning Edition. It's a nice solid program they keep updated with the full release. It's stable, and the animation tools are nice. The XSI Mod Tool has some features removed, and also includes some problems the full retail version doesn't have, as it hasn't been updated since 4.2. The old EXP version was better, but it's still worth a try and the animation tools are excellent. When you get familiar with the interface, find some animation tutorials and try the 30-day trial of the new release. XSI Mod Tool also allow you to quickly and easily create assets for HL2, and UT2k4. Don't waste your time on Gmax. Not only is it old unsupported software, but animation in an old version of Max without plugins would be insane.
Hello there i just made an account here cuase a few days ago i saw the Samus vs master chief video and thought it would be cool to do those kind of things(i also plan to go to college for game design). Being the noob i am i have no idea what program you need to make/edit polygons. Someone wanna give me a clue???lol <font color="green"> </font>
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More important than what software to use, DO NOT go to college for anything related to game design. Its just a huge waste of money. You won't get a job being a designer out of college, thats just not how the industry works. Designers are generally very senior members of teams that have worked thier way up through production. Its also not the best idea to go to college for something like, game modeling or whatever. Those courses are usually very very outdated, and taught by people who couldn't get a job in the industry themselves. Go study traditional art, painting, sculpting all that good stuff and learn some fundamentals. And learn the 3d apps in your spare time.
And whatever computer the school tries to force you to buy, don't buy it!
eq, agreed.
You won't get a job being a designer out of college, thats just not how the industry works. Designers are generally very senior members of teams that have worked thier way up through production.
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Sorry, I know many people who've gotten design jobs right out of college.
Hell, I wasn't even trying to get a design job and I stumbled onto an interview for one out of no where.
You won't forsure get get a job out of college as a sure thing. You won't in most industries. And yea, there are other cheaper ways to get into the industry, but the kind of response you gave EQ was based in bias, not fact.
Im pretty amazed tulk that there are companies that would hire someone to design their game who had zero experience. If I owned a studio, you couldnt pay me enough to do that.
But I do agree, people shouldn't expect to just walk into a game design role (or any other role for that matter).
EDIT: Said EQ, meant Tulk. woopsies
Im pretty amazed tulk that there are companies that would hire someone to design their game who had zero experience. If I owned a studio, you couldnt pay me enough to do that.
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Well, much like a junior artist wouldn't be creating the full art style, they'd be working off of other, more senior artists art styles, a junior designer wouldn't be designing the full game. There is a lot more that goes into game design, so a company doing, say an RTS, might hire a junior to do some of the more menial number crunching or such. It happens, so I guess... uhh... be amazed.
Just some food for thought, if designers require the most experience, why are their wages on average lower than both artists and programmers?
http://www.gamecareerguide.com/features/266/are_you_in_demand_2006_game_.php?page=1
EQ - I agree about the degree. And in most cases I consider that little piece of paper that a student gets at the end of the course totally useless at this point. But in a lot of cases it's also a manner for someone to learn the skills they need to make games, and then learn how to present those skills in order to get hired. Not all schools do that, I'd never even think about a school that taught only game design, but some of them do. Also, what my school atleast did (I don't know if they all do) is creates a facilitated environment for the students to create their own game. This means that designers get some experience making a mod that will forsure get finished, which helps in the job market hugely. (Most internet mods never see the light of day).
There are a few classes focusing on design and larger projects where prototypes are mades but it's clearly not the focus even though "design" is part of the program name.
As for 3D programs, I'm surprised Wings 3D hasn't been mentioned - http://www.wings3d.com/
I found it awesome to use when I started to learn modelling.
If you want in on the art side go to the art institute but expect only what you put into it. 95% of other students aren't going to get a job doing anything except QA. Work your ass off and you will have a pretty good chance.
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Hello there i just made an account here cuase a few days ago i saw the Samus vs master chief video and thought it would be cool to do those kind of things(i also plan to go to college for game design). Being the noob i am i have no idea what program you need to make/edit polygons. Someone wanna give me a clue???lol <font color="green"> </font>
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More important than what software to use, DO NOT go to college for anything related to game design. Its just a huge waste of money. You won't get a job being a designer out of college, thats just not how the industry works. Designers are generally very senior members of teams that have worked thier way up through production. Its also not the best idea to go to college for something like, game modeling or whatever. Those courses are usually very very outdated, and taught by people who couldn't get a job in the industry themselves. Go study traditional art, painting, sculpting all that good stuff and learn some fundamentals. And learn the 3d apps in your spare time.
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Nice derailment, EQ. I don't see anywhere in his post where he asked about game art schools. Perhaps you meant to post in this thread.
The majority of the game industry still uses 3ds max. Modo and Maya are fine programs but I would recommend learning 3ds max first and then branching out to learn some other 3d apps. They are all pretty much the same, really. It is just a matter of becoming accustomed to an interface and workflow. Good luck!
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Hello there i just made an account here cuase a few days ago i saw the Samus vs master chief video and thought it would be cool to do those kind of things(i also plan to go to college for game design). Being the noob i am i have no idea what program you need to make/edit polygons. Someone wanna give me a clue???lol <font color="green"> </font>
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[eq]
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I don't see anywhere in his post where he asked about game art schools.
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Hello there i just made an account here cuase a few days ago i saw the Samus vs master chief video and thought it would be cool to do those kind of things(i also plan to go to college for game design). Being the noob i am i have no idea what program you need to make/edit polygons. Someone wanna give me a clue???lol <font color="green"> </font>
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[eq]
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I don't see anywhere in his post where he asked about game art schools.
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uhhh ... yea ... I was drunk
If you are aiming to get into the industry-
1. 3D Max
2. Maya
3. XSI
4. Anything else
5. Cut yourself a little (sorry, Per seems to have subliminally infected me)
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Hello there i just made an account here cuase a few days ago i saw the Samus vs master chief video and thought it would be cool to do those kind of things(i also plan to go to college for game design). Being the noob i am i have no idea what program you need to make/edit polygons. Someone wanna give me a clue???lol <font color="green"> </font>
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[eq]
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I don't see anywhere in his post where he asked about game art schools.
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uhhh ... yea ... I was drunk
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Its ok, i still love you. And yes, in *that* way.