Hello Polycounters!
my first post here but i check out this forum regularly.
my name is Stefan Heinrich, I'm 25 years old and been doing CG for around 6 years now.
I've finally managed to put together a portfolio site and have just finished University so I'm looking for work. I have about 2 years professional experience already.
Would be nice if you have a look:
www.stefanheinrich.com
Cheers, Stefan
P.S.: I hope this is the right place for this kind of thread
haven't found anything better..
Replies
My only other suggestion would be to seperate each piece onto it's own page, with it's textures, wires, etc. are all grouped together.
Let me be the first to say that your sculpts are really, really awesome. There's tons of character in your busts, with a level of detail that you don't see very often.
If you're looking for feedback on the portfolio page itself (and not the work within it), I think you could work on the layout a bit. With all your pieces jumbled together, it can be hard to spot the ones that really shine. A potential employer should see your best work front and center as soon as they come to your page. That said, perhaps bigger thumbnails are in order. That could really go a long way as far as improving the readability of your site goes.
I don't think you'll have any trouble finding a job, so take what I say with a grain of salt. Keep up the good work, man. I'm looking forward to seeing more of it.
The grass texture on the grassy environment seems scaled very large, looks quite weird.
I like the details in your normal maps and overall texture consistency, good work
Splash Damage are looking for environment artists at the moment in London, have you considered applying here?
This is fucking awesome dude. Very nicely done, great subtle shapes. Even down to the high freq. detail, that 99% of people screw up. Just great work.
nice works, i like domwar2 entry
Other than that you forgot a splash screen as well as putting a blog rather than your portfolio on the first page. Seriously though, props for putting your portfolio up as the first page you reach when visiting your site, this is a great feature. I wish everybody would do that.
didn't expected such a great response. Thanks alot everyone.
I had some talk about the presentation already but the simple thumbnail page is going to stay for now. I think the thumbs are big enough so you can click just like 3 characters if you are looking for a character artist and leave the rest out.
@mop
i have made the experience that the metal really pops if you go crazy on the spec map. I'm always trying to accentuate some edges there, have lots of irregularity with some custom brushes and some lines of light (dont know a better word ) along the pipes e.g.
Thats my way of doing things atm but if it looks crappy in a particular engine or i find a better way I'm happy to change too.
splash damage is definetively very interesting. I'm applying in two german companies first atm but they haven't got jobs atm that i fit the profile 100% so i give it a shot anyway and if that doesnt work out I'm out to englad or the USA most probably
@EarthQuake
thx alot, I've tried for realism with this one. Seems it turned out alright ^^
@Ruz
Mind to explain that further? always looking to improve
@warby
Thx man. your environments are awesome. I'm actually very happy that you told me i should focus on environments. I've been always struggling what to do character or environments.
I still don't know for sure but it's a great pointer for sure
Spark
yeah, its quite a subtle thing, almost that the detail is overpowering the major forms.