Got an email from Skymatter today with this tidbit:
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Mudbox 2.0 introduces production-quality texture painting tools with the Chameleon Engine, greater performance, and many more enhancements we look forward to announcing in the coming months. If you have questions, please first visit the updated FAQ page.
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http://mudbox3d.com/faqs.html
Sounds pretty damn awesome to me. Anybody got any more info on 2.0?
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:P He beat ya by a few minutes
MB2.0 sounds cool though, if they do in fact add texturing.
This could very well be the 3d painting app we've all been wanting for many years.
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It IS the 3d painting app we've all been wanting for many years. Considering it was designed, from the start, for the purpose of 3D object sculpting.
THOUGHT: Often you need to re-topo the low poly and UV before painting textures. Will these features be in Mud 2.0? That seems overly ambitious. I imagine the workflow will still require export, re-topo, and UV in an outside package before coming back to Mud for texturing.
I have high confidence that Skymatter will rock it with 2.0, but I'll leave the absolutes till I see the upgrade with my own eyes.
for now it merely sounds[/b] promising.