Hello everybody, I'm pretty new here. I've been making this model for a university course, it's my first character model so I really could use all the critics and suggestions you may have. I would love to export it to the NWN2 game engine but I think it's a bit too early now
. I used a drawing made by my sister for the head as reference, and used some male body pictures found on the web for the body reference. I browsed a good number of dragon and half dragon wings and finally came up with these, not really sure about the topology tho. Since I sealed the membrane to the rest of the geometry I think I got non-manifold geometry now, would this be a problem? Also I probably used too many polys so far...
I think it's enough for now, I'll wait for your feedback. Thanks in advance.
Replies
the flow on the arms is very unusual, look up some other wireframes of arms.
i don't know about how stuff deforms really, just try it out and you'll see.
hope it helps!
The forearm looks too short to me. The topology of his face needs improvement and you should consider defining more shape in the face, it looks very simple.
I think its allready very good for your first character!
Now, as far as what I think of the originality of this, honestly there is nothing new here. I really hope you think of something new to do with it. What will really stand your character out from the other generics is giving this guy some more personality. Right now, the only thing that says "Demon / Dragon guy" is the fact he has a few horn things, claw-like hands, and some wings.
Let's get crazy with him and come up with something new and original. Let's make YOUR dragon-man something different. What sort of characteristics would he have? What sort of armor or weapons or clothing that would set him apart from 500 other dragon-dudes? What other sort of physical characteristics would really make this guy something new and different.
You've got the basics of the modeling down, now think of something that will really set him apart!
@ Ott: I'm working on an armor for him, I'm not very good at concepts right now but I'll do my best!
Cheers
nice progress
now for some critique
i think you'd be surprised how "bent" human legs are.
they do not go straight up and down, entiher does the upper body.
you should do some anatomy study 101, the fix up this character. the design is extremely flat and uninteresting as well. lower chest area could do with a bit more shape,
instead of just the tapered tube look that you currently have. and try to make the wings look like they are actually part of the character, not like they were stabbed into the back, unless they're purely ornamental.
some muscles in the wing base would do a lot for the design.
and why not give him a tail?
merecraft: you are right, I thinned it a bit, I will post when I have other progress.
dejawolf: I checked some human body anatomy but my concern is: would the legs' bend show under those large pants? For the lower chest you are definitely right, I really need to make it look less tubed. I added some muscles to the wings, will post later. As for the tail, well I thought about it but in the end I discarded the idea especially because it would overplap with the huge sword he has on his back .
Btw I almost finished the armor and sword, I'm planning to make a major update soon, so stay tuned
And now here's the major part of my progress, I really like how it turned out with the armor and the sword, hope you like it too . Can't wait to texture him . In my concept the armor and the sword are both made of mithril, magical and part of a set (diablo 2 docet ), the sword is kept in place by the armor that realeses it when he grabs it. I would like to texture some white glowing runes on the armor shoulders as well as in the center of the sword all along it. The sword is actually a mercurial greatsword, a nasty sword with quicksilver inside that will do x4 damage on critical strikes. The black gilet I have to decide if will be made of leather or if it will be a mithil chainmail. My main concern now is if I should let the armor pieces float on the body or weld them to the rest of the geometry. Comments and ctits always welcome!
Cheers
it doesn't look functional...
Cheers
I would try giving him a more dynamic feel, avoiding the stiff look.
By dynamic I meen this :
http://itchstudios.com/psg/tuts/construct.jpg
:edit - refering to the dude one the right ofc.
Cheers
I tried to make his shape more dynamic and bent as scumworks and dejawolf said, hope I made it better here's the pic:
Then I reworked the armor to make it more "animatable", as neosorcer suggested. The two stripes on his side are scale armorpieces, I will paint in the scales with taxtures and maybe also normal maps. The other two new pieces are made of metal, and everything is fixed with leather bands. Then I changed the shoulders part a bit and changed also the lower part of the upper body armor, I think it looks better and should animate more easily. I also added two cloth stripes because I felt there was something missing in the legs area.
Let me know what you think
I also reworked the sword, this way I like it better
Finally, I added more detail to the ears, not really sure of them though, maybe I added too many polys? Anyways here's a close up:
Comments and crits always welcome!
Cheers