Hi guys. I'm trying to make muscular guy, and I was wondering if you could help me out with some critiques. I'm aiming for at least a 10k tri base mesh (I've been doing mostly medium res stuff). But, before I go higher poly (he's ~4400 right now), I would like some critiques on any anatomy issues I might have. I can supply other views (front, side, wire) if needed.
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things that look odd now:
traps look small from front (could be picture angle)
ribs to lats transition from side
huge thighs, small glutes
oversized thighs
giant calves.
In general, lots of off anatomy choices, as in, lots of bulk without understanding why it's there, such as ballooned shoudlers, upper arms, thighs, no inner/upper thigh, etc.
I took the lights out of the scene for these views. The funky shadows on the neck are because I haven't completely welded his head to his torso yet. Please feel free to draw over this as you see fit.