I have been using modo now for a few months. I really love the program as some of the shortcuts it uses are very helpful and cut time down dramatically. I started out using Maya and some Max, so the transition was great as well.
But, when it comes time for me to take screen grabs of my environments and such. I feel the openGL view in modo is severly lacking. When i export my stuff into max and look at it in there, the texture maps look way better.
So my question is, do you change settings to get the best look? take renders? how do you show off your stuff through modo?
- Mike.
Replies
The modo viewport is awesome imho, it's optimized to work in the fastest way.
What it would be nice to have is a tool to make a screengrab like in Max. I always need to do a "print screen" to get my WIP image.
If you want nicer images, try to render some of them using GI and a cool shader. For a presentation, to show a grey capture for the program, it's not very professional imo.
Being a subdiv modeller we can not ask too much.