Home Technical Talk

modo users!

Maddness
polycounter lvl 11
Offline / Send Message
Maddness polycounter lvl 11
I have been using modo now for a few months. I really love the program as some of the shortcuts it uses are very helpful and cut time down dramatically. I started out using Maya and some Max, so the transition was great as well.


But, when it comes time for me to take screen grabs of my environments and such. I feel the openGL view in modo is severly lacking. When i export my stuff into max and look at it in there, the texture maps look way better.

So my question is, do you change settings to get the best look? take renders? how do you show off your stuff through modo?

- Mike.

Replies

  • EarthQuake
    Simply put, i dont. If i want a nice screenshot i'll view it in our ingame model viewer. Modo's viewport options are quite horrible imo.
  • Maddness
    Offline / Send Message
    Maddness polycounter lvl 11
    that's what i thought. because my environments always look horrible in modo compared to max or even pieces of the environment in xnormal where they look the best.
  • Blaizer
    Offline / Send Message
    Blaizer polycounter
    Well, you always can customize the material and the lighting in the visor for a better look. As if you want, you can change the background color of the viewports. All is customizable.

    The modo viewport is awesome imho, it's optimized to work in the fastest way.

    What it would be nice to have is a tool to make a screengrab like in Max. I always need to do a "print screen" to get my WIP image.

    If you want nicer images, try to render some of them using GI and a cool shader. For a presentation, to show a grey capture for the program, it's not very professional imo.

    Being a subdiv modeller we can not ask too much.
Sign In or Register to comment.