I've been lurking on this site long enough, but I finally got up the gumption to make an account so I could post and enter a challenge and get some feedback on my work. So here I am marking my spot. I'll get together some concepts and post them up later today.
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There's a "shortcut" tunnel that requires a bit more fancy driving and a jump over the normal track. In terms of track design, this one is pretty standard. I didn't want to get too carried away and with only one texture space to work with I figured I'd get the most out of doing something natural and rocks seemed to be a good way to go.
Next I'll block in the texture and start building modules.
The textures are still preliminary, just blocking them in to get a feel for how I wanted to break up the texture space. I'm currently at 4400 tris and can probably easily get rid of a couple hundred that are poking through and will not be seen.
Vary the track ground to contrast with the walls. We don't need anyone running straight into a wall because they couldn't tell where they were suppose to go.
The track could use some variation overall and maybe have some kind of landmark halfway through the track. Going with a construction/mining theme you could have things like a few drilling machines digging a hole, support pillars holding up a part of the canyon, scaffolding, crystals or minerals they are digging for etc.
The track could use more colors. Going with the mining theme, maybe have some demolition markings on the rock faces, flags, or arrows or something. You could also give the rocks a layered effect
You could even change the lighting in some spots. Maybe in that secret tunnel area you could line the walls with a string of lights that crisscrosses a couple times (starts on one wall and crosses over the track to the other wall). It could be a little more dark with a dotted path by illumination.
Current tri count: 5166
Any suggestions?