Start looking pretty nicely.
About the concept, it wasn't inspired on concept art from first Fable? I'm pretty sure I saw something simmilar to this one , but with bees flying from his mouth, dunno where I have it atm.
thanks Johny and bounchfx, should I remove the back details and add details to the chest and abs instead? the backs meant to be like humps and gets smaller to become the backbone.
i've not played any of the fable games they sound good though, with moral choices and multiple endings, i'll probably try fable 2 when its out.
I like the back detail, myself. I'm not sure what Bounch is meaning there. If he's going to be crouched over like that you're not going to be looking at his chest much anyway.
Mesh looks pretty solid - you shouldn't have any issues with your sculpting package with that as far as I can see. Probably more detailed than it really needs to be if anything, but that shouldn't be a problem.
thanks bro,
i need help, i'm stuck, i would usually make half the character,
unwrap it and collapse,
then apply a symmetry and unwrap again and flip the other half of the maps.
but now both arms are diff, would i still be able to:
unwrap half of it and collapse,
symmetry and collapse,
redo the other arm and unwrap again?
will my maps be screwed up?
i need some advice, if this doesn't work the only other way I know is to unwrap both sides manually...
Replies
[image]http://img100.imageshack.us/my.php?image=63453813dq8.png[/image]
i'll have to collapse the symmetry and redo the other arm with the blade
[image]http://img293.imageshack.us/img293/2918/creature5er8.png[/image]
[image]http://img507.imageshack.us/img507/4246/creature6jd5.png[/image]
[image]http://img507.imageshack.us/img507/1461/creature7fj0.png[/image]
I'm new with zbrush this will be my 1st sculpt i had to redo it cause i didn't know how to save my previous tool. 30 mins with optic mouse.
[image]http://img408.imageshack.us/img408/1927/pic2mi6.png[/image]
I'm not a model/rigger I'm afraid so no crits from me - concept looks really nice to me though
People can easily paste the url into their browser to look emerge, so don't worry too much about them showing up.
I'm not a model/rigger I'm afraid so no crits from me - concept looks really nice to me though
[/ QUOTE ]
Honestly I can't be bothered to copy/past 10 urls.
Change them to jpgs?
swear it was working wiht pngs before and every other forums
About the concept, it wasn't inspired on concept art from first Fable? I'm pretty sure I saw something simmilar to this one , but with bees flying from his mouth, dunno where I have it atm.
i've not played any of the fable games they sound good though, with moral choices and multiple endings, i'll probably try fable 2 when its out.
Mesh looks pretty solid - you shouldn't have any issues with your sculpting package with that as far as I can see. Probably more detailed than it really needs to be if anything, but that shouldn't be a problem.
thanks bro,
i need help, i'm stuck, i would usually make half the character,
unwrap it and collapse,
then apply a symmetry and unwrap again and flip the other half of the maps.
but now both arms are diff, would i still be able to:
unwrap half of it and collapse,
symmetry and collapse,
redo the other arm and unwrap again?
will my maps be screwed up?
i need some advice, if this doesn't work the only other way I know is to unwrap both sides manually...
3902 tris 1950 poly
first try at normal mapping, it's cool lol and zbrushing is fun now that i have my wacom