ken levine (creative director) is the shizzle. i love his games.. sys shock, thief (!!!).. he touches he scores. deep story+ strong art direction+ no marines = winz
Easily no.1 on my "Most Anticipated Games" List.
The human characters look like shiny plastic ass, but the rest of the game is visually stunning.
According to gamespot it still feels a lot like system shock gameplay wise, even kooler
Wow, tonnes of cool stuff in this. I'm still watching, but the dynamic tutorial system is a freakin awesome idea. Tutorials are a tough design problem usually, seems like they've got a great way around em.
Also coming to PC shortly after (a month, last time I heard?) but the 360 is lead SKU so it will probably feel more at home there. I'm expecting another butchered port of Invisible War level tragedy* just so if they do fuck it up again I won't be disappointed, and if they don't I'll be soooooooo happy.
(keeping in mind Invisible War is still > 90% shooters and worth playing)
acc: really? I gave it a go, but quickly gave up due to the interface and massive (inexplicable) slowdowns. If coverage of the game had been mostly positive i would've kept at it, but it seemed like everywhere i looked, it was being put down.
I might go back to it someday, mostly because i've always been curious if i wasn't missing out on something good.
when the guy is in the water with the ring of fire around him, he gets water drops on his eyes, is he supposed to be wearing a glass visor or something?
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Also coming to PC shortly after (a month, last time I heard?) but the 360 is lead SKU so it will probably feel more at home there. I'm expecting another butchered port of Invisible War level tragedy* just so if they do fuck it up again I won't be disappointed, and if they don't I'll be soooooooo happy.
(keeping in mind Invisible War is still > 90% shooters and worth playing)
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Just so you know, Bioshock is being developed for the 360 sku in their Massechussets office, while the PC adaptation is being handled by Irrational Australia, the folks who made Tribes: Vengeance, and are working on a successor to some big mystery IP at the moment. Seeing as a lot of Irrational Australia are former Irrational Boston dudes, I'm thinking it's going to be a great PC game as well...
Going to rock harder than Jesus and the Beatles on totally awesome alabama liquid snake playing Stairway to Heaven.
I have a feeling I'm gonna die alot in that game. Looks badass though, beautiful environments. Those little training movies brought back fond memories of Fallout. Does anyone know if they had some other concept artists other than that Rob Waters guy?
"For those of you wondering how BioShock will straddle PC and console interfaces when similar past games have famously failed to do so, Levine offers a novel but simple solution: Two separate teams of designers are working on the controls and interfaces for each version."
Awesome. Of course the game looks awesome, but I really love seeing behind-the-scenes stuff and interviews with people from different studios. I think it would be cool to compile a thread here with links to all the different video interviews/behind-the-scenes stuff.
Really glad to hear that, it would be a shame for what I'm sure will be an awesome game to be afflicted with poor controls and UI upon transition to the PC.
I was going to pick it up for the 360 and just deal with the dumbed down controls but since they are working on two separate control schemes I'm all over the PC version!
Damn, that water is looking good too. I'm very interested to see how they did that.
Replies
Thanx for sharing.
The human characters look like shiny plastic ass, but the rest of the game is visually stunning.
According to gamespot it still feels a lot like system shock gameplay wise, even kooler
what platform is this going to?
wow
what platform is this going to?
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xbox 360..
this is on my must have lists for this fall. I'm gonna be a broke man.
(keeping in mind Invisible War is still > 90% shooters and worth playing)
I might go back to it someday, mostly because i've always been curious if i wasn't missing out on something good.
Also coming to PC shortly after (a month, last time I heard?) but the 360 is lead SKU so it will probably feel more at home there. I'm expecting another butchered port of Invisible War level tragedy* just so if they do fuck it up again I won't be disappointed, and if they don't I'll be soooooooo happy.
(keeping in mind Invisible War is still > 90% shooters and worth playing)
[/ QUOTE ]
Just so you know, Bioshock is being developed for the 360 sku in their Massechussets office, while the PC adaptation is being handled by Irrational Australia, the folks who made Tribes: Vengeance, and are working on a successor to some big mystery IP at the moment. Seeing as a lot of Irrational Australia are former Irrational Boston dudes, I'm thinking it's going to be a great PC game as well...
Going to rock harder than Jesus and the Beatles on totally awesome alabama liquid snake playing Stairway to Heaven.
I look forward to this game.
I don't want to know everything before I even play the game...
"For those of you wondering how BioShock will straddle PC and console interfaces when similar past games have famously failed to do so, Levine offers a novel but simple solution: Two separate teams of designers are working on the controls and interfaces for each version."
THE single best nugget of information on Bioshock i've heard so far.
If i entertained any negative thoughts about Bioshock at all, it was over this.
Source: http://www.gamespot.com/pc/action/bioshock/news.html?sid=6172135&page=2
Woo woo Ken
Damn, that water is looking good too. I'm very interested to see how they did that.