In the biped rollout, I am copying an entire pose, then pasting it back mirrored at a different time location. It pastes perfectly, except the whole thing is slightly rotated at what looks like the Bip01 origin.
Is there some tick box I need to make sure is checked so that it copies the bip01 rotation and position? It seems to ignore it.
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Now my problem, if I select rotation for paste, it rotates the whole model so it's facing the opposite direction. I want it to just paste the mirrored image of the rotation.
The example is for a run cycle. I have her mid-air pose done for one stride, and I want to paste the mirrored version for the other stride. Right now I can get the up/down/left/right to paste just right, but if I paste rotational, it makes her face backwards. How do I actually mirror the bip01 rotation so it's just the mirror image instead of the 180 image?
Work down an axis (probably her facing +Y), which I think is a 90degree rotation on Bip01. Then, just work off this as your main axis... if the rotation is 103*, the inverse would be 77*.
...How do I actually mirror the bip01 rotation so it's just the mirror image instead of the 180 image?
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Just paste opposite, then rotate the Bip01 180 on the world Z axis. There is no way to do this automatically.