Hello there! For the past year and a half or so I've been working hard on a Quake3 engine standalone called HaVoc, which aims to be a fun and free FPS, but not an amalgamation of models, maps, and textures as some open source games are. I've had a few people donate and construct weapons models, and I've tried to make them myself, but the general results lack consistency and quality (and I can't do everything myself).
Basically if you'd like to help out, you'd be constructing and skinning the following list of weapons:
Pistol (
http://www.airsoftatlanta.com/images/uhc_uhc_black_jpg.jpg or similar)
SMG (
http://www.airsoftatlanta.com/images/utg_spring_beta_jpg.jpg or similar)
Shotgun (
http://www.airsoftatlanta.com/images/new_shotgun_1b_jpg.jpg or similar)
Rifle (
http://www.airsoftatlanta.com/images/spring_m14_jpg.jpg or similar)
Rocket Launcher
(
http://kaz.quakedev.com/weapons/rocket_launcher_1.jpg or similar)
And a grenade of some sort
(
http://members.shaw.ca/dwlynn/british/L2A2.jpg)
You can read more about the mod at the website, linked below, or at the moddb page, which is linked to on the website. (in other words click on the site :P)
Here's some of the latest media, the website is rather out of date ATM
:
http://kaz.quakedev.comkaz@quakedev.com#havoc on irc.anynet.org
I look forward to hearing from some talented individuals!
Replies
Models will only require/utilize a diffuse map, but can range up to 2500-3000 polygons and use 1024x1024 textures.
http://kaz.quakedev.com/junk/polytest.jpg
There is a noticeable hit on performance, so I'm glad you brought it up, a more reasonable cap of 3000 or so would be better, but it should be noted that the situation in the screenshot is pretty exaggerated.
Remember to make 2 models of each weapon, one that you see first person and another that you see third person, the latter should be at least half the polycount. This will solve a lot of lag issues as there is less to render.
If you have the time and are interested in making realistic urban maps, give me a shout on our website, we are always looking for good mappers.