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Forza Motorsport 2

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polycounter lvl 19
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Joshua Stubbles polycounter lvl 19
Anyone else pick this up yet?
I went out last night, picked it up along with the 360's wireless wheel. Damn, is it good. The wheel is by far the best I've used, on any system. It can be used with just a battery pack (from the 360 controller) but it needs to be plugged into the wall outlet to use force feedback. The feedback itself is very nice. Accurate, and has a great tactile feeling. It also comes with a force-feedback version of Project Gotham 3.

Forza 2 itself, is also really good. A great deal of improvements over the previous version. I love online car auctions. You can auction any car you own online, and sell it to the highest bidder - very cool.
The car customizations are crazy as well. The first game had like 10 layers could use, while this version lets you use over 1000. Really amazing.
The physics are spot on, and every car feels different. The only downside (as is the case with most car games) is the lack of a complete damage model. You get dents, paint scrapes off, etc - but no massive damage that I've seen. I wish car manufacturers would give up their iron grip on this. If developers gave a disclaimer that "the damamge is NOT accurate to the real car" or whatever, that should be more than enough.

Bah! Oh well. The game is still damn good fun smile.gif

Replies

  • rawkstar
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    rawkstar polycounter lvl 19
    i picked it up its fucking awesome, i'm loving it. here's a link to some of the really really crazy shit people have made with the decal system.... i mean ... fucking johny depp? you gotta be kidding me!

    http://forums.forzamotorsport.net/forums/171934/ShowPost.aspx
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    I wish they'd let you plug in a wacom! laugh.gif
  • pliang
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    pliang polycounter lvl 17
    That's cuase Car Manufacturers get touchy over how their cars are being used...
  • Toomas
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    Toomas polycounter lvl 18
    There are cargames with massive damage, but to be honest its no fun when you lose a wheel mid stage, its pretty much game over then.
    And i dont think manufacturers really mind, if they let you dent and deform they wouldnt really mind total destruction.

    I think nowadays manufacturers actually pay to get their cars in game or atleast let them use for free cause they have started to see games as viable marketing material.
  • Joao Sapiro
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    Joao Sapiro sublime tool
    wow looks amazing !
  • Jay Evans
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    Jay Evans polycounter lvl 18
    I also picked it up with the wheel. Already organizing a little league with some friends. Its super good and the online portion seems really solid. Props to the team who made it.

    I’ve played many PC sim racers, GPL, LFS etc. and I think Forza2 hit perfectly on the blend of sim, and mass market appeal.
  • SouL
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    SouL polycounter lvl 18
    It's actually the other way around... Car manufactureres charge development studios for the rights to use their Company Logo, Brands, other afiliated logos, and the designs of the cars themselves.
    Even though games are a form of marketing, the game itself wouldn't be anywhere it's current popularity w/o the brand name cars. Studios basically pay for the right to use brand images to promote their games. And hopefully the investment will be rewarded with profit.

    The more exclusive car brands are very, very, expensive to license.

    But back to the game. I've been playing the demo and waiting for my copy to get mailed to me. The demo is fun. There's a few things that bother me, but I'll reserve final judgement 'till I've played the retail game.
  • flaagan
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    flaagan polycounter lvl 18
    My copy arrived yesterday, and all I can say is that the game is what Gran Turismo should have been all along... a whole crapload of fun. smile.gif
  • nealb4me
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    nealb4me polycounter lvl 18
    If I could make a comment solely based on the car models, I find them mostly too eclectic in execution. Some of them read very well yet others completely lack the essence of the original vehicle and it bothers me. It just screams I AM JUST A GAME, MADE ON A BUDGET AND A DEADLINE. I often feel when racing games contained licensed vehicles that have failed to capture the original vehicle then they may as well throw it away, call it a Toyoda and save some money. I know a lot of you would read this think I'm losing the plot, but seriously, I am a car enthusiast and I notice these minor details. The overall feel of Forza (graphically) has always and I suspect will continue to prevent my full emotional association with the real life vehicles and the game itself. Emotional response is not a choice, either you feel one or the other based on the input.
  • Fuse
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    Fuse polycounter lvl 18
    the game does look good, but there is something with the shaders of the cars, the lighting and overall feel visually that just doesnt sell itself as well as it could be.

    i second neal's comments about the car models. Gran Turismo, in my opinion still masters that craft.

    Visual things aside the game looks oh so very sweet.
  • flaagan
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    flaagan polycounter lvl 18
    neal.. I must say I disagree, if only because I feel I connect more with these cars than with the GT lineup. As far as overall car quality, I find that somewhere between TDU and Burnout Revenge has me hooked on car quality.

    That being said.... first photo
  • Penzer
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    Penzer polycounter lvl 17
    I played the demo, thought it was really sweet. Not to change the topic, but if anyone with a wheel has tried out Dirt I'd love to know how it handles. I played the demo of that too, and using the in car camera was just so insane.
  • Xenobond
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    Xenobond polycounter lvl 18
    Definitly gonna pick this up soon.
  • nealb4me
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    nealb4me polycounter lvl 18
    Actually Flaagan I like TDU and although the graphics are not perfect they draw me in a lot more than Forza ever could. I think TDU suffers from it's lighting and overall colours more so than the vehicle art.

    Oh yah and don't get me started on Colin McCrae Dirt. Especially gameplay...and uh the "menu system".
  • SouL
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    SouL polycounter lvl 18
    I think as a driving simulator it falls a bit short.
    From what I've noticed with the demo... the game still has an arcade element to it.
    As a car nut, the small details they didn't put in the game really bother me (but surely go unnoticed to the general player).
    A quick example:
    When you're going down the main start/finish straight at 120MPH+ and you slam on the brakes... I expect the nose of the car to dip down... as much as the front springs compression will allow. Even in the most hardcore road going sports cars, there's noticeable nose dipping during hard braking. It's practically non-existent in the game.

    The game favors a certain style of driving, too, I've noticed. All the RWD drive cars in the demo are eager to let the back end step out.... like there's very little grip with the rear tires. But corner turn in is insanely tight on all the cars. It's almost impossible to induce any sort of understeer unless you're braking hard and turn the wheels.

    The cars seem to stop incredibly well, too. I don't know about you... but stopping from 150MPH is not exactly an easy task. Not when you consider the weight of the vehicles.

    And..... I just skimmed through the review on gamespot. ONLY 12 tracks? Are you fucking kidding me?
    I seriously hope they will do some form of FREE downloadable track content in the future.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    The game has to appeal to more than just the "car nuts", SouL.
    Even Gran Turismo misses big, though it uses the "simulator" branding.
    If you want a pure sim experience, you have to look towards the PC for that. It will never fly on a console.
    That being said, some of the points you made bother me as well. It's just something that won't change.
    And yes, I sure as hell hope they offer up some free tracks.
  • flaagan
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    flaagan polycounter lvl 18
    Keep in mind the tracks have different configurations, and I think that '12' count has got to be off from what I've seen...
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    man i need to pick up a wheel soon and forza 2. AHHH so many good things to buy
  • Rwolf
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    Rwolf polycounter lvl 18
    [ QUOTE ]
    man i need to pick up a wheel soon and forza 2. AHHH so many good things to buy

    [/ QUOTE ]

    Logitech G25

    Too bad it's for PC and PS2, and the only wheel with a 6speed + clutch pedals
  • nealb4me
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    nealb4me polycounter lvl 18
    You're acting like other consoles owners can actually drive stick. Fatal assumption my friend, it's exactly fine the way it is laugh.gif

    Btw Soul I would never of guessed you were a car nut, judging by your artwork and such. Just an observation smile.gif
  • SouL
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    SouL polycounter lvl 18
    Holy shit. How do old games support the G25? (Like GT4)
    I would seriously get one + the Playseat Evo if it can really recreate driving an actual manual transmission car.
    I currently have the Driving Force Pro for the PS2. It's great... but if the G25 is tons better... man.

    neal: I like cars. smile.gif
  • Rwolf
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    Rwolf polycounter lvl 18
    [ QUOTE ]
    Holy shit. How do old games support the G25? (Like GT4)
    I would seriously get one + the Playseat Evo if it can really recreate driving an actual manual transmission car.
    I currently have the Driving Force Pro for the PS2. It's great... but if the G25 is tons better... man.

    neal: I like cars. smile.gif

    [/ QUOTE ]

    If your a strictly pc racer you could find Act-Labs 6 speed gate shifter, and clutch pedals. But the've been discuntined for years. some people make DIY Gated shifters.

    Although I think the only PS2 game that uses G25's functions is NFS: Carbon.
  • flaagan
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    flaagan polycounter lvl 18
    Gated shifters for the win... next up, someone find an enzo body shell to make the ultimate race sim setup.... I hear you can find enzo bodies in halves all over the roads. laugh.gif
  • Penzer
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    Penzer polycounter lvl 17
    [ QUOTE ]
    next up, someone find an enzo body shell to make the ultimate race sim setup.... I hear you can find enzo bodies in halves all over the roads. laugh.gif

    [/ QUOTE ]

    Just find Eddie Griffin.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    [ QUOTE ]
    Just find Eddie Griffin.

    [/ QUOTE ]

    Ouch.
  • bounchfx
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    bounchfx mod
    I'm still selling my MS Wireless Racing Wheel if anyone wants.. I used it once, it was an impulse buy lol, I'd let it go for 90 + shipping costs. Unfortunately I won't be able to actually ship it until I get home late june.. =P
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    A little W.I.P for ya:

    jackuz7.jpg
  • bounchfx
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    bounchfx mod
    nice. so do you have to draw them or can you import it somehow?
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    No way to import right now frown.gif

    Jack there consists of about 60 vinyl layers, and 2hrs of work. It'd be nice if you could import images. Or better yet, just support tablets, so we can direct-paint onto the car smile.gif
  • Justin Meisse
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    Justin Meisse polycounter lvl 18
    picked it up as a pure impulse buy today. I really like how you can fine tune the difficulty, it's teaching me how to race better rather than just punishing me like most hard core racers I've played.
  • TelekineticFrog
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    TelekineticFrog polycounter lvl 18
    Time to represent. This is a lil' something I've been making. It's not a complete design yet but I managed to get the main logo done up. I want to make some WAR stickers and then I'll make a VA license plate for it and do it all up right as a full design package.

    eamythicTC.jpg
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    do you do the decal painting in the game? or is it something you can do on the pc?
  • TelekineticFrog
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    TelekineticFrog polycounter lvl 18
    It's all done in the game. You use vector shapes and compose them in a layer system. You have something like 1000 layers per panel area to use so you can do a lot. It's not all that hard, just can be time consuming but once you get a logo or set of shapes done you can save them out to the hard drive for future use or to ease with composition building. Forza 2 has it where you can take photos in game using a set of tools and then upload right from your 360 when you're playing to the Forza 2 website. Then you can view and share them from the site with some online tools they supply. The Forza 2 community site is really nice and they are definitely trying to create a strong community with it.
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    yep i'm gonna have to get this game for sure.

    626cfce3-520e-4ebd-9442-e5d15c45b96.jpg
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    my eyes are starting to bleed...
    still very WIP:
    33a84d58e7584acea58e718xz9.jpg
  • MoP
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    MoP polycounter lvl 18
    That's awesome, Vassago!
  • bounchfx
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    bounchfx mod
    jesus dude that stuff is insane, I can't imagine how long it takes to make. I'm going to have to try picking this up just for the editor, although I'd be terrible. you can sell these online too for in game cash right?
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    bounchfx - you get! Some cars are fetching over 100,000 credits. smile.gif

    Per, you betcha. Nothing but shapes, gradients and stamps.
    I'll try to post a video in a bit.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    I wish they'd let ya plug a damn wacom in and just paint. But there's not even a "paint" option - it's nothing but premade vector shapes frown.gif

    http://youtube.com/watch?v=9u4ZgHKh5lQ
  • TelekineticFrog
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    TelekineticFrog polycounter lvl 18
    Since a good group of people seem interested in giving this decal system and Forza 2 a shot, I figured you may appreciate this. This is a link to a japanese Forza 2 site that is very active on posting up new creations. It seems like every time you refresh it somebody has posted a new car design. Have a look, get some inspiration and have at it.

    Just a note I spoke with a friend of mine in Osaka and he gave me a few tips to make the process a bit easier. Seems a lot of people are using a grid system to achieve some of the more complex designs. Just lay out a grid on the car using elongated rectangle primitives about 1 or 2 units thick and then take an image that you want to put on the car into Photoshop and overlay a matching grid size to the one you layed out on the car (say 20 x 20 grid squares for example). Then print that out or have it close by to look at and go back into Forza and start transfering over the image. The grid should make it a bit easier to translate the design onto the car and when you're done just delete the grid layers, group the art layers and save as a new layer group and put anywhere on the car. Another good tip was that using the Mini Cooper as an art workspace is the best in game as the roof is large and flat...much larger than any other vehicle in game. Use it as a temporary workspace to create your art layer groups and then save them out and place them on any other car you intended to use. Hope that helps out some and now go look at cars.

    http://forza.game-host.org/index.html
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    Awesome link TK, thanks smile.gif

    Here's a little more work done on my own:
    jacknewthumbuo0.jpg
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    what prevents people from creating porn cars?
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    Well, nothing really.
    But if they get reported, or a XBL moderator sees someone, they get banned from Live, permanently.
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    [ QUOTE ]
    Well, nothing really.
    But if they get reported, or a XBL moderator sees someone, they get banned from Live, permanently.

    [/ QUOTE ]

    yeah i figured you would get banned. but you could get pretty creative and use black boxes of censorship over the dirty parts right?

    i'm gonna pick this game up so i can have a go with it. this looks like fun and the game is solid so sounds good to me.
  • cyborgguineapig
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    cyborgguineapig polycounter lvl 14
    From all the video's and reviews I've seen this looks really good. I am a huge racing sim fan and have took nearly all of the GT games to 95 - 95% completion (don't have quite that time to waste nowadays) but a few major turnoffs for me is we still have racing sims with innacurate damage models and vehicles can still not roll.

    Take this video for example
    http://www.youtube.com/watch?v=DgE9VFm1eD4&mode=related&search=

    The other thing is the AI, can anyone say without a doubt that AI in Forza2 is good? Its got to be better than GT's dumb as brick AI?
  • Jesse Moody
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    Jesse Moody polycounter lvl 17
    Man this game just got cooler

    You can network up to 3 360s at home and each one will output a different view from your car.

    Check out this story on yahoo.
    http://videogames.yahoo.com/ongoingfeature?eid=515841&page=0

    If you have 10 grand laying around that is.
  • Joshua Stubbles
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    Joshua Stubbles polycounter lvl 19
    Yeah, nutty ain't it? laugh.gif

    Finished off my car, btw:

    49a6d37d5eb840489180ab8ly3.jpg


    I'll be working on a Polycount car next smile.gif
  • Jay Evans
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    Jay Evans polycounter lvl 18
    A friend of mine at work Allen Goode, did up a company car for us:P Nice job, over 100 layers or something.
    S6car.jpg
  • War_Destroyer
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    War_Destroyer polycounter lvl 18
    Vassago, that is brilliant!!
  • flaagan
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    flaagan polycounter lvl 18
    Wait.. you can custom color the wheels.... why haven't I seen this before...?
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