anyone got any good advice for starting off as a freelancer?
I have a few links , but not really game industry specific.
An example would be, do you charge for reworking stuff, where the client has a change of mind?
should you register as a sole trader or limited company?
How often do you get paid - per model ,per month etc
any advice on this would be cool.
Replies
I personally charge for rework that is because the client changes their mind, or wasn't clear to begin with. I use an hourly rate for the reworks.
I didn't register as anything, in the US I just filed as an individual with a business operated under my name. If I was working with someone I didn't know and trust well, I insisted on 40% up front, 40% when the asset is shown to be complete via jpegs, and the remaining 20% when I turn it over.
doh I have lot to learn
yeah reworks are my biggest concern, as you well know in the industry, you are always having to change what you have done, sometimes for the craziest of reasons.
I will probably start up as a sole trader, unless I see advice to the contrary.
The tax laws in this country can be a bit confusing and messed up TBH
There is something called iR35 which penalises you if they think you are just working for a company at home, like a homeworker for said company in the guise of a self employed person
Definitely charge for reworks or you will find yourself taken advantage of, and lose out on time and money.
I insisted on 40% up front, 40% when the asset is shown to be complete via jpegs, and the remaining 20% when I turn it over.
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I agree with this, also do contracts. They're annoying, as any paperwork is, but worth it in the end. As I have had 2 experiences. One time I got no money because the employer changed their mind, and decideded to scrap the concept that I made a model of, and another time I've had to haggle over a price for a model. I asked for $500 (Which was for a 5K fully rigged and textured character model), I thought $500 was cheap to begin with, but I was banged down to $300, because I just needed the money.
( No Next Gen stuff for under a thousand.)
For PSP PS2 spec stuff I usually charge 50cents per polygon and anywhere between 250.00 to 800.00 for the Diffuse map, depending on the size and style, and 150.00 to 400.00 for each additional map like spec and bump.
This is my usual rate, but I do make exceptions depending on the nature and complexity of the Character. then add another 10% of the total to account for taxes.
This is what I charge for stuff I do in my spare Time.
If I was to do Freelance full time I would slap another 40% instead of 10% of the total on top of that to cover my expenses like Taxes and health insurance.
Good Luck!
It might not be the nicest thing to ask, but if the client doesn't agree it's probably a dubious gig to begin with.
BUT... I know experience, you have to ask or you won't get any favours from companies.
He's the guy that hires all the freelancers, and he posts tons of great advice for them (to make his job easier).
Probably wishful thinking but it's worth a try!
FAT_CAP, you're not expected as a contractor to bring your own contract to the table. The studio you work for will provide one.