Hi,
I'm trying to make a lowpoly normal mapped version of this 3D model, but because it is one of my first try, i'd like to know what do you think about the polyflow of the lowres version.
before going further, I wanted to know if i made some noob mistakes ..:o
thx!
Replies
maybe some more divisions in the arms?
But someone else might have a different opinion. Anyone ?
I will modify the low res version and maybe add some features on the hi version, I find some areas pretty empty actually..
because the character will be pretty far from the camera I don't want to had to much details on the model and put more details on the normal map.
here is a screen cap of a quick test of the low version + normalmap and a little ao on the diffuse map.
crits are welcome!
The high poly itself would deserve more control points, and more evenly spaced patterns.
well after the last baking I finally decide to add/modify some details on the hi poly version. here is the updated version of the hipoly.