Hi, though I see a nice and extensive section for WIPs and old works, I considered making my own thread to post my own stuff so hopefully it would be easier for me and some people who are interested to look around more easily...
Anyways, here's my first one, I did a lot of work since a few months back back have not posted a lot of them...this is a Magal SMG and I made it with polygon and subdiv primitives but I was hoping besides C&C on the model, does anyone have a thorough article on subdivision modeling?
I have yet to really try it to see the potential of it.
Thanks guyz
Model1Wire1Shade2Wire2
Replies
Not trying to be picky or anything, it's just that showcasing your models better will get you more/better crits.
This is my attampt at High Dynamic Range render using Mental Ray and Final Gather with Raytrace and I seem to like it though the shadow fall off seems blurred.
Screwed
Another one...it was actually my first test...but it looks so blurred and washed out, I did this in Maya 8 but rendering just seemed to mess up. My output window also mentioned that "Texture Sampler Missing" as a warning, anyone have this issue before?
Thanks
Gear
This is my attampt at High Dynamic Range render using Mental Ray and Final Gather with Raytrace and I seem to like it though the shadow fall off seems blurred.
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The blur shadow actually looks pretty good to me. That's exactly the kind of shadow you get with big, non-directional light source.
By the way, with such high quality render (all those MR GI FG) you really should consider smoothing your model out even more. I can still see the jaggedness of your model.
Answering the second part, the polycount was "9142" tris for the whole thing.
I also heard that its possible to make a normal map out of a model like guns by using subdiv method and then using smooth proxy for a higer resolution model. Does anyone have a link to a tutorial on how I may acheive that ??? Then perhaps I can bring that into this model.
BackStock
OtherSide
Here is a few more shot of the gun including a few closeups...as some can prolly see the gun is kind of wasted on the loops such as on the grip etc but anyone who can tell me how to fix and subdivide this to make a normal map out of it I'd really appreciate it.