web page
Hey everyone, I haven't been posting in the forums since my very first "pimp" posting, to start I have a lil html website with some updated works since my graduation from school dating back to January this year. I was also delayed for three months in my job search endeavour as I was in the Pacific sorting out my legal age drafting issues...apparently my embassy in Vancouver don't do anything to sort it out here.
Anyways, my point is if anyone can provide feedback on my past works I would greatly appreciate it. I look foward to keep posting at this wonderful forum and better my work as I progress.
Replies
In my oppinion, the thing lacking the most in your work is lighting. I've seen your stuff from when you were at school and I remember really liking it. I think having some more dramatic lighting setups could help your work pop and shine a lot more.
In your Prague scene, some nice warm lights with some more contrast would make things pop a lot more. More cast shadows from your props would make them look more connected with the rest of your environment.
I really like your motorbike and sidecar prop, it looks like a fun machine to play with. The same comments apply to that as well. Lets see some shadows under those barrels and under the cart.
All that writing to make 2 or three little points lol.
In my upcoming work I'll try and make sure it stands out a little more.
Old Gallery is a better idea though, I wasn't exactly positive on if I should put my first character in the main gallery too.
And for sure I will make sure no new windows pop up in the next update...had issues loading my updates as it was having network issues.
Thanks guys
Presentation that hurts your work, no lightning, many tiny images with a few of them having no focus at all on the models themselves and too thick wireframes in the several of the scenes. Figure out a style for your presentation and run with it, easier to evaluate and it look more professional.
Enormous filesizes, you can easily get those images down to a third of their original size with no differences at 100% zoom.
45 mB resume at 50kb/s? No thanks. Get several providers and get some people in different parts of the world (unless you are only gunning for US and Cananda) try out the speed. Streaming crapping out a couple of tens of seconds in = AD closing and ignoring it.
and design is pretty strange.
"resume""gallery""demo" could be littler than now.
And what in particular do you mean strange? I know the colors is a little unupbeat but if you can be more specific I'll appreciate it.
I will rerender those things (Larger Renders) and resort them once I get my next update on.
Resume - All text? Yes - stored as an image. Horrible harsh edges. You've been using Zbrush for 1 month? I don't care how long you've been using it, not important - but it does tell me you don't have much experience with it. It doesn't matter if you're a god with it, people equate time to knowledge.
Text as images all over the place? Text is faster to download, text wraps and flows and text allows quick changes.
Ilike the presetation here:
http://petermakeart.com/images/shelfset.jpg
Consider making a lower polygon version of the same carton and using that to add depth to the shelf. I'm not sure if the 512 represents all the textures, or that each texture is a 512, but I suspect the latter. If each texture is a 512 I *personally* believe that is too large - you're pissing away a lot of memory on what is essentially scene filler.
As others have mentioned - several shots are very blurry, and very small - I want to see those environments at over 1000 pixels when I choose to.
http://petermakeart.com/images/PradaMarfaTexture.jpg
The handbag texture really is awful. There isn't ANY reason for it to be 512x512. Everything is mirrored vertically (on the texture sheet) and then the two things on the right you've just copied that aswell.. what a waste of space.
http://petermakeart.com/images/MotoShot.jpg
I don't really see a reason for clicking this image, its basically comprised of 60% wordmark of 'Motorola'. The texture sheet again has tons of wasted space and the shots of the model really don't show anything.
http://petermakeart.com/MotorBike.html
I _think_ this is really good but you've compromised quality of presentation. It just looks shoddy at that quality and the "final render" doesn't really show the work that is going on and seems apparent in the models/texture sheets.
The presentation seems alright but your work itself seems to be the afterthought in terms of compression and showing it off.
I do agree the renders are way too blurry, I'll rerender at 4X the original size and upres it some more.
The cannon shot, I'll make a highlited version so it would display the unwired as well.
Thanks a lot for the much needed crits...
http://www.petermakeart.com
In case anyone's wondering, some of the lay out designs are inspired from Malcolm's wonderful site...sorry Malcolm but I thought it's a great layout.
That background image needs to go, because it's too distracting and because it looks like a bad background image put in the html tag, that is supposed to tile, but the image doesn't so it looks like it has a big seam in it. That makes it look bad, really bad. I suggest you make a simple navigation bar that contains say for example, Reel, Resume, 3D Art or Gallery. Then have everything else how you have it except like mentioned get the reel and resume to their own section under a navigation bar.
The large views of your models are tiny. Why? I want to see the work, and not be upset with you because you won't let me see it. I'm trying to admire it. Please, HUGE images to show off your work when the viewer clicks on the thumbnails and more views of your environments. Do you have a bargain web hosting service that will break your legs if you have too many images? Or are you a tease? The images are smaller than 512 x 512? I don't get the problem, are you targeting people that surf the net with a 28.8 KBps connection? I don't really like that Malcolm has his background images either, but his works, because his 3D work appear on the portion of the image that appears to be the sky and as a result just doesn't compete for attention like yours does. So if you really want a background and have your work on top of it make it so there is enough clear space so there enough space between the 3d work and the background, and of course fade your background into the background color you are using, in your case grey.
That's it. I like your work, consolidate all the views of your cars under one page, I'm not sure if you have all those thumbnails as place holders.
Header example, mostly showing what I meant by navigation and font size. I was thinking of making the navigation bar look like a bridge so it doesn't look cheap like in my example, but that is way too much work, even for me. Looking foward to seeing big renders of your work.
Alex
And yea I do agree to a certain extent the resume and the old demo reel should be combined with the header, I'll try and fix that once I'm ready to update again.
Lastly, I'll take out the gears once I make something more appealing that matches the level of my other work.
But I will keep the cars the way they are and just update them with finished renders as I go...as of now it almost seem like I'm trying to be a car modeler instead of a world artist.
BUT anyways, I agree with most of you guys.
Thanks again
Alex
And keep the feedbacks coming, I'll be needing them as I go.
Thnx
Now on with the reel.....
But I'll look this up again anyways.
Thanks
Alex