Well, I love ZBrush 3, I was sculpting gleefully away at work. Then I look for ZMapper....NO ZMAPPER!??! I was promised goddamn Zmapper 3! Maybe my other favorite program, ZApplink will have been updated. NOPE! And the new NormalMap tab doesn't seem to be doing anything at all. Way too fuck over my pipeline ZB3!!
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That said, it does (as ebagg found) have some missing features that people were expecting to be included. Asside from that, their are some bugs to be worked out.
Asside from the fact that sometimes it seems to want to crash repeatedly, and others be more stable then even makes sense, some major core functions seem to be broken. For example, why is it that any obj it exports cant be above roughly 10,000 polys or it will crash 3dsmax durring import? Not being able to take any models out of zb3 is a pretty big deal, especialy when you cant make your n-maps in it yet.
As of right now due to those two things zb3 is unusable for game art (or much else other then making nice pictures).
why is it that any obj it exports cant be above roughly 10,000 polys or it will crash 3dsmax durring import?
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You don't think that perhaps its fair to say that thats a Max issue, or something else specific to your personal setup, and not a Zbrush one? I get extremely dense meshes out of Zbrush2 no problem all the time. If outputted .obj's are somehow now more bloated, then obviously that's a pretty big deal. But I can't think why they would be. There is only so much info that an .obj file is capable of storing and its pretty much just a list of verts, normals, texture coordinates and faces.
Look forward to:
HD Exporter Geometry into Displacements maps
Multi Displacement 3
ZMapper 3
ZAppLink 3
Arbitrary mesh projection & topology.
Scripted workflow-based 'smart' UI and Hotkey manager.
and more...
Happy ZBrushing!
I was like, "...greeeeeaaaat..."
Haven't gotten to try exporting the obj's yet from zbrush here at work due to other priorities. Will try the obj from the house tonight when I have time.
As for obj sizes, they're actualy considerably smaller. I took a mesh made up of 38912 polys and exported it from zb2 with the resulting file being 6.18mb. Then exported a copy from zb3 of the same model and it came out at 2.11mb. Iow, at least in this particular test zb3 objs were roughly 1/3 the size of zb2 ones.
gotta bring the comedy and say : almost feels like this release was rushed
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Almost? :P
Also note you no longer need to drop to the lowest subd level before saving the tool for smaller file size. It seems to save it that way automatically.
I'm hoping there is an update soon to fix the stability issues, I've had this crash more times in the past few days than Z2 in the two years I've had it (or close enough anyway).