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Author:
fdfxd2
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Contests & Challenges Archives
Challenge #34 submission thread.
bearkub
polycounter lvl 20
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bearkub
polycounter lvl 20
May 2007
You know the deal! Post your final renders. Good luck!
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X-One
polycounter lvl 18
May 2007
X1-Black Rook
[img]
http://x_one.homestead.com/files/pics/3D/BR_Icon.jpg[/img]
[img]
http://x_one.homestead.com/files/pics/3D/BlackRook_Wire_SS.jpg[/img]
[img]
http://x_one.homestead.com/files/pics/3D/BlackRook_ScreenGrab.jpg[/img]
[img]
http://x_one.homestead.com/files/pics/3D/BlackRook_ScreenGrab_Prettied_2.jpg[/img]
Just to make it clear, I was indeed counting triangles.
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Ramj
May 2007
1990 Tri
background done in photoshop.
s'been a great theme!, thanks!
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Em.
polycounter lvl 17
May 2007
I hate to spam the submission thread(great stuff so far, btw), but what is the cut-off time for submission?
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bearkub
polycounter lvl 20
May 2007
to give a few extra moments, it will be midnight EST. (GMT -5)
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Brenden Frank
May 2007
-Maps used: Color/Alpha, Normal, Specular
-Final Triangle Count: 1995
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tastyrice
polycounter lvl 12
May 2007
White Knight
Hope you dont mind I seperated the Hair and Base Model Texture, the hair was added last minute and instead of editing the UV's and Texture I just applied a new texture to it.
Concept
Model Sheet
Beauty Pose
Base model texture 512x512
Hair Texture 256x256
Hair Alpha Maps 256x256
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Em.
polycounter lvl 17
May 2007
whew...just in time 1971 tris 1024 diffuse/emissive/normal
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Tamarin
polycounter lvl 17
May 2007
Incomplete. Ran out of time. Fun. Thanks for all the kind words. Oh yeah, 1975 tris and 2 maps.
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[img]http://x_one.homestead.com/files/pics/3D/BR_Icon.jpg[/img]
[img]http://x_one.homestead.com/files/pics/3D/BlackRook_Wire_SS.jpg[/img]
[img]http://x_one.homestead.com/files/pics/3D/BlackRook_ScreenGrab.jpg[/img]
[img]http://x_one.homestead.com/files/pics/3D/BlackRook_ScreenGrab_Prettied_2.jpg[/img]
Just to make it clear, I was indeed counting triangles.
background done in photoshop.
s'been a great theme!, thanks!
-Maps used: Color/Alpha, Normal, Specular
-Final Triangle Count: 1995
Hope you dont mind I seperated the Hair and Base Model Texture, the hair was added last minute and instead of editing the UV's and Texture I just applied a new texture to it.
Concept
Model Sheet
Beauty Pose
Base model texture 512x512
Hair Texture 256x256
Hair Alpha Maps 256x256