It has been almost 2 years since I've done any personal work. I want to update my portfolio and I'm starting with this. I started a slum a while ago and wanted to start it over from scratch and actually finish it. Right now it's just a rough block out with a couple of assets from the original design, some rock detail tests and proposed lighting. It is going to be stylized/somewhat toony. I plan on throwing it into the unreal ed. from roboblitz.
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You have a little too much negative space in the center left of the shot on that empty cliff face. Add another interesting thing or two to make the whole scene have a more cohesive, well thought out look!
Can't wait to see the updates, promising concept.
This looks cool too, I guess. :P
Are you gonna do some nice high poly stuff for the normal maps?